Like one of those packed-to-the-rafters titles EA bang out every year with enough gameplay to last you until the next annual update, this is the only mud driving game you’ll ever need. It’s so packed with content, vehicles and race modes, just picking your entry point becomes a real dilemma - do you favour straight racing or stunts? Open worlds or tracks? Mud or gravel? Cars or bikes? Do you want to compete against the best drivers in the world or a bunch of chumps? And in a lengthy career or a custom tournament?
Like a big box of LEGOs, Untamed lets you build your own game - first your event from eight different modes, then your vehicle, which you can then customise with new parts, paint and decals. Next, pick your track from several totally open worlds or the comprehensive set of stadiums; finally pick your opponents, decide how skilled you want them to be and what you want them driving and it’s onto the track for some actual game.
So much to do here and so little of it pretty, but you’ll get over that hump after the first few laps, throwing your bike around the track with crazy moon physics propelling you skywards over every bump in the road and 11 other racers launching alongside you. That initial thrill is one that will stick around, but it’s soon overtaken by the desire for mastery - you’ll learn that to win, you can’t hit every jump at full speed or every landing will be a bone-shattering death plunge; you need to fight the moon physics and pick your landing spot by whipping flat side-ways to kill your upward acceleration and re-direct your wheels. The lower you stay, the faster you can go and the loon-o-jumps that look so impressive become your worst enemy when you’re aiming for a speedy run; every race becomes a test of concentration and micro-management based around keeping your altitude down and your wheels on the track as much as possible.
But like every other task in the game, those speed runs are an option, and one you’ll only need to take at the higher levels. If blasting around the track and vaulting forty feet upwards is your thing, feel free to pop some stunts at the peak of your jumps and whip down for a clean landing.
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