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Sept 18, 2007
As well as discussing the chances of a new Rogue Squadron game when we sat down with Factor 5's president Julian Eggebrecht recently, we also chewed over the pros and cons of motion-control. To our surprise, the Lair dev was happy to say that he thought Warhawk's implementation of pad-tilting magic left a little to be desired.
"Warhawk's controls are... eurgh!," Eggebrecht told us with a shudder. He explained that while motion-sensing felt the perfect way to convey the feeling of controlling a dragon in Lair, he believed the kinetic technology in PS3's Sixaxis controllers shouldn't be used just because it's there. "I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it."
Above: We certainly weren't won over by Warhawk's motion controls, but at least they were only optional
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