’s holodeck is a simulated reality facility where objects and people are simulated by a combination of transported matter, replicated matter, tractor beams, and holograms, and sounds and smells are simulated by speakers and fragranced fluid atomizers. The feel of a large environment is simulated by suspending the participants on force fields which move with their feet, keeping them from reaching the walls of the room.
What are the chances?
Could this be the future of gaming? Project Holodeck, from the University of Southern California, is making use of cutting edge technology to create immersive experiences that go beyond preconceptions, with a story and a challenge.
Mark Bolas, Director, Mixed Reality Lab at the Institute of Creative Technology, University of Southern California, USA:
“If the goal is to make someone feel like their senses are immersed in an alternate world, then we do this every day at the Mixed Reality Lab by adapting technology that is already available. This involves using head-mounted displays that present the user with stereoscopic images. I expect pre-built consumer products to hit the market early next year. The technology is only half the magic; the other half is designing compelling virtual worlds.
Projects such as Project Holodeck never fail to amaze me and I believe we will be seeing worlds that are very similar to current 3D games early next year, with maturation of the medium over the next few years. While we are already working on technology that projects images into the real world without the need for a head-mounted display, I feel this is further away.”