Friday 12 May 2006
When we gripped the PS3 pad to play MotorStorm it was - we realise now - with impossibly high expectations. Last year at Sony's E3 press conference we saw a game that seemed to promise intense, high velocity and high danger off-road racing, but the demo we played mere minutes ago was a tame, unexciting circuit racer. It's like Burnout never happened.
While a variety of motors were certainly present, there was absolutely no sign of anything quite as dramatic or exciting as a storm. The game felt slow, even when using the obligatory boost, and we can only hope that developer Evolution Studios will kick things up a notch or several for the final game.
We almost got excited when our dune buggy took off from a ramp, hit another vehicle, spun in the air and one of the wheels went bouncing off, but this was just one sleeping policeman-sized adrenaline spike in a race that was otherwise a certifiable flat-liner.
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