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Motorstorm: Apocalypse hands-on

After that, we were learning the track, looking for the fastest routes through the carnage and getting to grips with the sideswipe combat mechanic. Finally, we were perfecting our line through the city, anticipating the scripted events and trying to beat our best times on the leaderboard.

It's been a while since we got that much gameplay out of one track, so while we were a little underwhelmed with the complexity of the course in terms of driving (we didn't need to touch the brakes), you can't deny the game already works on several levels, even at pre-alpha stage.


Above: The first straight, just before a huge lorry smashes in from the left

So what about all those people? The civvy residents may well have left the city after the first earthquake hit, but that doesn't mean it's deserted. Far from it. There are several rival factions fighting with each other for control over what remains of the city. To be honest, there's not much left worth fighting for, but we wouldn't tell them that. The militants have guns and they fire at anything that moves – you included – from the ground and even the sky.

Other factions will attack you with Molotov cocktails and try to hijack your vehicle. These weren't present in the demo we played, and while it sounds like they'll have a big impact on the finished game, the bullets didn't seem to have any effect on us while we played. That said, if this track's anything to go by, it looks like there's never going to be a single second where there's not something to see, do or run over.


Above: Smoke, fires, collapsing buildings. It's a completely different game

The track we played was focused more on spectacle than driving technique, obviously to create as much of an impact as possible on first-time players, but we're assured the finished game will have all kinds of tracks to race on.

These will range from tight, technical traditional tracks set up by the MotorStorm Racing Association through to insane routes over the top of skyscrapers. At one point, you'll even drive down the side of a skyscraper as it falls. No matter what you might think of the changes, there's no denying that sounds friggin' awesome.

The game will feature four player split screen mode, which can now be taken online to face another 12 players, making a total of 16 players. The 16-player cap is something that's been preserved across all the MotorStorm games, but the split-screen/online hybrid is brand new and sounds great.


Above: The game plays very much like this looks. STUFF! THINGS! AARGH!

If all this sounds overly praising, then maybe, just maybe, it is. At this very early stage, we do have some reservations about the game. At present, we can't help but feel that Split/Second already did the exploding city bit, which undeniably felt a bit one-note after a few plays. Also, while the graphics have yet to be finished, it's all a bit grey and brown - and the art design is unlikely to change now. Motorstorm is supposed to be a festival of racing, so to see it looking so drab and building site-coloured is a bit of a come-down.

That said, there's no denying even this one-track demo had some superb moments and the game is certainly taking a lot of risks adding the elements it has. We'll bring you much more on this when we get our hands on a more finished version of the game. And maybe we'll get shown that skyscraper run at E3...

10 Jun, 2010

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11 comments

  • CAPST3R - June 11, 2010 3:16 p.m.

    This is exactly what they needed to change-more grip, more chaos, more speed. And less dirt. That was just annoying. And why say that you don't need to use the brakes as a bad thing? It'll allow you to get to breakneck speeds, which is something you couldn't do on the first two unless you wanted to crash into a wall. Next Motorstorm: shanty town tracks where you can drive through the houses.
  • hardcore_gamer1990 - June 11, 2010 2:39 p.m.

    @IceBlueKirby - exactly my way of thinking.
  • IceBlueKirby - June 11, 2010 3:34 a.m.

    Holy crap, this game looks good. I never really got into the original Motorstorm, but I'd be lying if I said this didn't look like just the thing to get me into the series again.
  • sweetzombiejesus - June 11, 2010 1:14 a.m.

    cant wait to hear about it more from E3
  • ryno - June 10, 2010 7:56 p.m.

    this looks cool
  • vinicusg.t.guedes - June 10, 2010 5:46 p.m.

    @John-117 GT5, of course :)
  • Wizrai - June 10, 2010 5:28 p.m.

    So apocalypse is the new black these days...Sounds fun!
  • John-117 - June 10, 2010 5:16 p.m.

    So, they've announced inFAMOUS 2, LBP 2, Killzone 3, and Motorostorm: Apocalypse BEFORE E3? What the hell do they still have up their sleeves? I'm excited to see what they have in store because I'm already interested in what they've announced before hand. lol
  • fattoler - June 10, 2010 5:09 p.m.

    I hate to say this but I'd say Motorstorm jumped the shark prematurely, although this would explain why a bunch of racing hicks were able to build a racetrack around a undoubtedly protected island environment.
  • GAYMER - June 10, 2010 4:11 p.m.

    Ohmygod ohmygod ohmygod!!! I love the Motorstorm series, this is definite buy for me!!
  • CitizenErased - June 10, 2010 4:10 p.m.

    Please oh Please have Cockpit view. Cockpit View....Cockpit View...

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