MotoGP review

  • Beautifully rendered tracks and bikes
  • Eight-player WiFi multiplayer
  • Perfectly balanced difficulty
  • Falling off in simulation mode
  • No wet-weather racing
  • It's not the fastest racer ever made

The game's biggest draw must be the graphics, which are just sublime, with massive draw-distances that lurk over the brows of hills and let you gawp at the track sprawling before you. It's smooth, too, running at 60 frames per second for the most-part with only brief lapses in busy areas. The textures are good, the bikes throw realistic shadows and the physics are spot-on. The kerbs even throw up light which flickers over your rider's body. In short, it's beautiful.

Above: In simulation mode you can make the back step out, but you'll fall off if you push too hard

Crashing your bike (which happens less than you'd imagine if you're playing it right) results in a brilliant spectacle with your bike flipping through the sand-trap. The CPU riders are also fallible, sometimes misjudging their acceleration and flipping over their handlebars, which will make you feel sorry for them.

It's hard not to use the word 'challenge' a hundred times when dissecting MotoGP. It's a game that works best when it's played right. Respect the bike and the track and ride properly and you'll start to see your replays look more realistic. No-one looks cool when they're the only rider flapping about like a moron.

More Info

Release date: Oct 27 2006 - PSP (US)
Oct 27 2006 - PSP (UK)
Available Platforms: PSP, Xbox, PS2
Published by: Sony
Developed by: Namco Bandai


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