When I think of M&M’s, I imagine a sugar rush followed by a long stretch of guilt for eating a whole bag in one sitting. Many others think of the dopey, giant humanoid versions that have been selling the candies for years. The commercials are endearing in 30 second increments, but I think the chocolate makers were a bit delusional in assuming the candies could support multiple promotional games. Since 2000, M&M’s have starred in platformers, party games, and--you guessed it--a kart racer.
What makes this unnecessary? Released in 2008, the M&M’s went beyond inoffensively bad. Their karts drove like you the tires were coated in molasses (not an ingredient in M&M’s, fyi), the graphics were relentlessly mundane, and the courses were as straightforward as could be. The game is too lazy to even include items, a gameplay aspect that even the worst offenders on this list bothered to use. Lastly, the game decides that the best way to incorporate the candies’ personalities is to have then repeat a few stock phrases over and over again during each race. It’s enough to make you swear off chocolate forever.