For the first time ever special moves will actually be represented by actual special moves - particular remote moves to be precise. Spear thrusts are controlled by pulling back and thrusting forward, and twirling the remote in a circular motion will bring a vicious spin kick into play. The more generic fatalities are shaping up to be similarly fiendish remote spinners, too.
Having beaten your opponent into a suitably pulped state you’ll want to flex those wrists and begin the truly epic skin-tearing antics of a fatality.
One move has players moving the remote down twice, left semi-circle, right semi-circle and ending with a remote slash - phew! But worth it for the gore.