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Mortal Kombat review

AT A GLANCE
  • Brutal, bloody fighting
  • Good roster, lots of extra features
  • Lengthy story mode is surprisingly fun
  • Still not as balanced or tight as SF
  • Hard to punish whiffed moves, projectile spam
  • Coin reward system is both stingy and needless

If there’s one thing Mortal Kombat has always had over Street Fighter, it’s story. SF doesn’t really need one at all – it’s more about world warriors fighting to become the best or whatever, and when Capcom later started adding plot lines for Cammy, M. Bison, Evil Ryu and the like, it felt supremely unnecessary. MK, on the other hand, embraced its admittedly thin story since the beginning.


Above: MK1 had a shred of a story. MK2 added extra details and began an actual canon that detailed how and why every fighter was present. The new MK re-tells all those events

As the games wore on, the story spiraled into bizarre, convoluted nonsense. That’s part of the point of this entire game – to erase and rewrite a tale that got out of hand. An Ultimate Spider-Man take on MK if you will. The intro begins with 2006’s MK Armageddon, where baddie Shao Kahn finally triumphs over Raiden and the rest of the Earth realm fighters. Desperate for help, Raiden sends a message back in time to himself in hopes of averting this crisis, which begins a brand new take on the events from the first three games. Again, smart use of the three games most people latch onto.

MK’s story mode then spans 5-6 hours of surprisingly cool cutscenes and fights that show Raiden’s various attempts to stop Shao Kahn’s inevitable victory. No matter what he does though, the visions of a ruined future continue, leading him to make drastic alterations to the timeline. If you care about the MK story at all, with Shao Kahn invading Earth, Scorpion eager for revenge against Sub-Zero and the transformation of Lin Kuei ninjas into robo-assassins, this story mode is a total blast and absolutely worth playing through. I know it's hard to take MK's story seriously, but this is actually pretty cool.


Above: Honestly, it’s as good as any MK movie (or other video game movie) you’re likely to ever see

Then there’s the Challenge Tower, which contains 300 task-based battles that award you coins for use in the goodie-filled Krypt. These tasks start off simple (beat opponent with this move, win without blocking etc) but quickly transform into weird one-off modes that add a bit of spice to the battles, like winning while inside a cone of light, defeating Nightwolf before he can summon a massive lightning bolt or mashing Triangle/Y to attack waves of incoming zombies. The final reward for all this toil isn’t necessarily worth the time spent (we’re talking hours), but the journey itself is an interesting departure from the main game.


Above: Story mode, arcade mode and tower all give you coins to spend here, in the Krypt

That brings us to the Krypt. This feature has been in prior MK games and its function remains the same – earn coins in other modes and spend them on bonus content sprinkled throughout the Krypt. Thing is, you don’t know what you’re getting until you spend the money, so expect a lot of character renders and paintings when what you want are locked fatalities and alternate costumes.

I like the idea of the Krypt. Helps give a reason to keep playing. But there are (at least) 299 objects in this damn thing, each ranging from 800 to 1200 coins apiece. Story mode and the Challenge Tower will give you a huge chunk of change, but once they’re over, there is no good way to acquire more coins. Clearing arcade mode over and over again, which includes fighting Shao Kahn and Goro/Kintaro, two of the shittiest cheap-ass bosses I’ve ever played, nets you about 4000 coins per trip. If you want to unlock every character's second fatality (and you do), that means hours upon hours of grinding.


Above: This should feel like an Easter egg hunt; instead it’s just a slog

Now here’s the really interesting part – you don’t actually have to unlock a fatality in the Krypt to use it. Just look online for a list and boom, you can pull it off even without finding it in the Krypt. On one hand, hey cool, I don’t have to spend a ton of time earning coins for moves that should have been unlocked in the first place. On the other… WTF is the point of putting fatalities in the Krypt at all? Does NetherRealm think the world will even bother with it if we can just look up the moves online and they’ll work in the game regardless? Are they hidden content or not? It makes the entire notion of the Krypt ridiculous. Unless you really enjoy seeing promotional art and pre-release sketches, this entire mode is kind of a bust.

With these robust single-player offerings in place, I couldn’t help wonder why NetherRealm didn’t include character-specific tutorial or challenge modes that train you on special moves and combos. Street Fighter IV and MvC3 have this feature, which helps familiarize you with the ins and outs of each fighter, and in turn help you discover which you like best. Without those, all you can do is blindly select a fighter and hop in and out of the pause menu move list until you settle on someone you prefer. Another case of MK focusing on presentation and trappings instead of core fighting tools.

More Info

Release date: Apr 19 2011 - Xbox 360, PS3 (US)
Apr 21 2011 - Xbox 360, PS3 (UK)
Available Platforms: PS Vita, Xbox 360, PS3
Genre: Fighting
Published by: WB Interactive
Developed by: NetherRealm
Franchise: Mortal Kombat
ESRB Rating:
Rating Pending

84 comments

  • MightyMorphinPoltergeist - August 17, 2011 12:52 a.m.

    I demand this be re-reviewed by a non Capcom employee/fanyboy. : P
  • Alucard918 - May 21, 2011 10:10 p.m.

    This game is insane! In my opinion it also is way better than SFIV... jus sayin.
  • jok3rxfear - May 11, 2011 1:02 p.m.

    TBH. Bad comparison of Games, I own both SSFIV and MK. And they play very differently. 9/10 for both the games. 5/10 for the review.
  • helmanruiz - May 2, 2011 12:37 p.m.

    I have had more fun with MK than i ever did with both SFIV and MvC3 combined.
  • kingsmikefan - April 26, 2011 5:37 a.m.

    You fucking retards. "It's a capcom advertisement." He thinks SS1V is a better game, and he went into detail saying that it's not really a fair comparison, but he had to make them because people will bring that up. If you fucking read that shit, you would know that, but you want to bitch so you ignore it.
  • yagirlfriendsfavoriterapper - April 23, 2011 3:54 p.m.

    The 3 MK games on PS2 had a combo breaker aimrite?
  • hanktherapper - April 23, 2011 2:47 a.m.

    I finally decided to buy this game. It'll be the first fighting game I've played in 10 years.
  • Headie - April 22, 2011 6:14 p.m.

    Great review and from a reviewer that knows what he's talking about. One i'll be picking up in the bargain bin in a few week. Most interested to hear about the hitbox issue. I play fighting games purely for multiplayer (same console/online) and the hitbox thing would be a pretty key point for me. I have absolutely no interest in the 1player side of the game. I'd just like to know that when i hit it connects. I play my fighters seriously and i found your review honest and informative. Most of the people whining are just whining for the sake of it. Give MK a bit of time and see how it holds up in 3-6 months thru Tournies (not official MK 1's, but Multi game lans etc. Maybe it will have some hidden depths. I'm pretty convince SSF4 will still be getting played at the big events. Whereas this may sit in a corner somewhere with ppl pleading to have some1 to play against. I shall get it when the price comes down, but i doubt it's got the legs of the others Nope i aint a SSF4 fanboy, but i play it and watch enough tournies to see the depth in the game. Nope, I don't like MvC3 (Too much for my eyes to handle lol) Yep i love VF5 (PS3 & Xbox 360 & Arcade). Have since VF2 in Arcade and Saturn. Probably not a more hardcore beater out there So VF > All OFC this is just my opinion, like the reviewer had his. Nothing devides faneboy gamers more than the old MK vs SF debate Just ban SSF4 and MK and bring out VF6 already and lets put this 1 to bed :P
  • GayforGilbert - April 22, 2011 2:16 a.m.

    This sure read more like a seven.
  • AntistasMetroid - April 21, 2011 1:45 p.m.

    Im glad you reviewed this mr. brelston. your fighting game chops are second to none when it comes the fine details of these games. ive actually been playin this for a couple of days and you hit the nail on the head in every point you made. good review. fair score.
  • happydude007 - April 21, 2011 2:13 a.m.

    Well said Sinosaur
  • Imthedoctor - April 21, 2011 1:44 a.m.

    I just played this today, and i gotta say it's amazing, i'm definitely buying it. Online was annoying though, i'd beat the guy for one round pretty handlily..then he'd just jump to spamming to win the match..pretty low
  • bread_or_decide - April 20, 2011 8:52 p.m.

    This game had me at "barf that stays there for the match."
  • trenen - April 20, 2011 8:34 p.m.

    The Babalities in this one are hilarious. Makes me want the Friendships too!
  • gatorfan122394 - April 20, 2011 7:53 p.m.

    Lets put it this way, game informer gave it the 2nd lowest review and as an average of an 8.6. just because gamesradar is biased doesn't mean this game isnt better than 8
  • TriforcePlayer - April 20, 2011 6:39 p.m.

    I'll get this either early May or whenever Noire comes out
  • bron1417 - April 20, 2011 6:24 p.m.

    great review Elston! as a huge MK fan i loved the review. and people really do need to stop complaining. it's not a big deal at all. also....KOMBAT TIME!!
  • Heyexclamationpoint - April 20, 2011 5:52 p.m.

    I actually found Shao Kahn and Goro/Kintaro pretty easy, as long as you spam projectiles (Shao Kahn) or constantly jump kick/uppercut (Goro/Kintaro, though Goro is much easier to beat, Kintaro has those annoying counters). Some of the fatalities made me gag. And most would consider me to be a serial killer in the making!
  • WtfInternetguy87 - April 20, 2011 1:20 p.m.

    Mortal Kombat is a pretty awesome game. I am in agreement though that someone who holds a strong opinion of street fighter being a better fighter needs to take off the rose colored sunglasses. Street Fighter has some issues that haven't been addressed since the day it came out. For starters turtling is a major issue in SF games. Down back champions be damned. Also they keep adding shoto variants instead of just balancing the roster. I enjoy street fighter just as much as the next guy but I'm not in love with it enough to say its a better fighter after all this time.
  • Romination - April 20, 2011 5:45 a.m.

    I've heard that playing through story mode and the challenge tower give pretty good training for most of the characters. Besides, for how much you complain about the training in SF4 and MvC3, is it really a problem they don't have one?

Showing 1-20 of 84 comments

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