For many, the defining moment of Monster Hunter Freedom won't come when you first leave your tiny village to fight dinosaurs in a sweeping, hilly countryside. It won't come when you carve up your first kill for gruesome things you can later use to make other, more gruesome things. It won't even come when you go solo against your first giant, dragon-like wyvern.
More than likely, it'll come when - after dozens of unsuccessful attempts that end with your broken carcass being dragged back to camp on a wooden gurney pushed by yowling cats - you finally figure out how to outsmart that giant beast and bring it down. Then, you'll really feel like a hunter. Then, you'll be ready to take on anything. Then, you'll get cocky and have to do it all over again when you meet the next mammoth horror.
While it might look like a primitive hack-and-slasher, Monster Hunter Freedom is anything but. Essentially a souped-up version of the PS2 original, it casts you as a fledgling hunter in a village that's surrounded by dinosaurs.
Taking on hunting and gathering quests will give you the chance to harvest enough bones, scales and icky membranes, which in turn let you make yourself some really badass weapons and armor. And once your defenses are tough enough, maybe you'll be able to last more than a few seconds against the voracious animals you're tasked with tracking down.
These aren't just simple, cookie-cutter baddies you're after, either. For starters, they're not really "evil" - some are actually harmless - and killing them doesn't serve a greater purpose. They're just big, reptilian animals that you're paid to hunt. Each species has its own attacks and behavior, and while you can brute-force your way through the lower-level creatures, swinging a big sword only gets you so far.
The bigger baddies take planning, skill and - more often than not - offensive items like bait, bombs and traps. This makes for a lot of frustrating-as-hell battles as you try to probe your enemies' weaknesses, but it's just that much more rewarding when you finally bring them crashing to the ground.