Molyneux vs Molyneux

Molyneux on Fable II

Molyneux still promoted Fable II heavily. But looking back, it seems that Molyneux had so much more to say about Fable II after it released. It’s here, that we really begin to see Molyneux as the critic. Even though Fable II was well received for the most part, he was not shy about sharing what he felt were some of the title’s biggest shortcomings.

"If we're going to make a game that's really going to be dramatic, making people feel like they're not just looking through a portal at this world is really important.”

Peter Molyneux, 2006

"We're not forcing you into any cutscene in the game. There's no such thing as a cutscene."

Peter Molyneux, 2006

Above: A cutscene from Fable II

“Fable II’s story was rubbish.”
Peter Molyneux, 2009

“There was this amazing moment when this piece of research came back – more than half the people that played Fable II understood and used less than half the features of the game. And you think, 'oh my God, what a talentless bastard I really am,' because how can I have made a game in which the players understand less than half of its mechanics? It’s like making a film where people are like, 'that was cool...  I don’t know what the hell was going on, but it was quite cool.'"
Peter Molyneux, 2010

"Let's be honest, [Fable II] had some terribly messy things about it. We rushed at the end, where we had this terrible phase where we went from 'the world looks this beautiful with this many features' to being less beautiful and less features because we had so many bugs… I don't think we have taken drama seriously enough."
Peter Molyneux, 2010

“And one of the biggest problems with Fable and Fable II was the whole morphing system. It just didn’t work because it was based on experience spending; all those thousands of hours we put into the morphing system was all dependent on people spending experience – which they didn’t understand in the first place! Our fatal schoolboy… well, my fatal schoolboy error, was to have essential gameplay features locked in that experience screen. Everybody wanted Block so everybody had to spend experience on Strength, so that means there was one whole morph no-one ever saw. It was stupid. Me being stupid.”
Peter Molyneux, 2010

Aug 12, 2010

The ups and downs in the history of Fable
Peter Molyneux gets nostalgic, introspective, and honest with himself


Peter Molyneux: Fable II was “rubbish”
Five things the designer hopes to do better for Fable III


10 things we didn’t know about Fable III
How weaving this tale will take you on unexpected turns


  • Plan10FromOuterSpace - July 3, 2011 9:32 p.m.

    I think you can see in his comments on fable 2, the choices he made that led to fable 3 overly simplistic and incredibly disappointing RPG elements, maybe he's looking too much from the point of view of the mass market, and not enough from the target market, not enough from people who enjoy RPG' cant please everyone Peter :/
  • meh - August 22, 2010 1:55 a.m.

    Peter is always really hard on himself. It could be considered a bad trait but he uses this trait to push himself to make a better game.
  • philipshaw - August 13, 2010 11:06 a.m.

    That is why I will never buy any of his games because a year later he will say it's shit. Why should I spend money on a game that creator doesn't even think is great
  • Genericide - August 13, 2010 4:38 a.m.

    I really sympathize with the guy, because it's clear his excitement for his games is earnest and not the type of corporate-generated hype most high profile games suffer from. It's true that the fable games are some where I can see clear flaws, and hopefully the regret looking back will help him change things before the game comes out this time. However, I would never want him to lose that enthusiasm, as its something few other people have, particularly given the tremendous amount of time and effort that it takes to make triple A titles. So long as you take his comments with a grain of salt, he's a breath of fresh air in terms of honest optimism.
  • The_Tingler - August 13, 2010 3:25 a.m.

    Just two Fable games? What about Black & White 1 and 2, and The Movies?
  • MrDuracraft - August 13, 2010 3:19 a.m.

    "...It’s like making a film where people are like, 'that was cool... I don’t know what the hell was going on, but it was quite cool.'" JUST LIKE INCEPTION! And that movie is pretty f**king good.
  • Crabhand - August 13, 2010 2:45 a.m.

    @HereComesTheHypeTrain That's a good point, but it doesn't stop the Fable games from being well rounded and charming experiences. Molyneux is a hype machine that is constantly on overdrive, we all know it and we all ought to have realistic expectations for Fable 3 (read: Excellent, but not without flaws). The flaws of each game only inevitably shape the next iteration that improves in many respects.
  • HereComesTheHypeTrainCHOOCHOO - August 12, 2010 11:50 p.m.

    Tyler Nagata in his opening paragraph: "But even though every Fable game developed under his lead has received overwhelmingly positive reviews and was well received, Molyneux always seems more than willing to speak candidly and critically about his titles' shortcomings." Oh, Peter will finally be honest about his previous deceptions but only when he is currently hyping his upcoming game as the "next revolution in gaming". Promise the world, break that promise, admit you did indeed lie about your previous game then go on to repeat that cycle again. When will the media and gamers learn not to take anything this charming charlatan says seriously? Politicians lie all the time and have that stygma attached to them but somehow Molyneaux still has his supporters who applaud his fanciful lies even while acknowledging that he is a proven habitual liar. Madness I say.
  • Clovin64 - August 12, 2010 11:50 p.m.

    Molyneux is a man who constantly strives to improve his work, and really tries to sort out problems fom his previous games. We need more developers like him.
  • JADENkOTOR - August 12, 2010 11:42 p.m.

    Whats not to love about Molynuex. Hes truly passionate about his games and is always looking to get better at his craft. You can't fault a man for that.
  • pinoklin - August 12, 2010 11:39 p.m.

    molyneux's excitement is one of the coolest parts of fable lmao
  • Not Snake - August 12, 2010 10:56 p.m.

    At least he tries and is excited about the games he's making. And is honest about his mistakes. I'm still going to listen to him, and hope for the best.
  • Dabenguin - August 12, 2010 10:39 p.m.

    Peter Molyneux is a beast
  • k1w1bug - August 12, 2010 10:31 p.m.

    Always nice to see a game designer that can own up to his games having some flaws in them! Am really looking forward to Fable III and I don't mind if Molyneux over-hypes this one either, will still get it 1st day.
  • ZenPhoenix - August 12, 2010 10:30 p.m.

    Well, at least the man is able to look back and criticize himself. Now if he will just learn from it...
  • Tronto13 - August 12, 2010 10:30 p.m.

    Personally ive loved all of the fables so far and have just preordered the fable 3 collectors edition :) I think every developer needs a 'molyneux'-esque character with the ambition and the drive to try things others wouldn't dare to even attempt.

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