You can use these to momentarily blind and deafen people. Enemies that turn away before the blast won’t be affected, and even the ones that have been ‘got’ are still able to run away or shoot you. Damn.
A good way to make the enemy dazed and confused, giving you time to follow up with a hail of bullets or a sneaky knife kill. More effective than Flash grenades, as enemies don’t need to be facing the blast.
This perk lets you plant two Claymore mines instead of one. It’s a must-have for snipers – a good tactic is to plant them in doorways to prevent people from stabbing or shooting you in the back.
Conversely, this is a good way to get around those dastardly snipers. With Bomb Squad active, enemy Claymores and C4 will show up with a skull icon, allowing you to creep safely around them and bag a sneaky kill.
Increasing bullet damage by 25%, Stopping Power is pretty much essential. If you find yourself a victim of this perk, use Juggernaut, which acts to cancel the effect. Some players hate it, but it will let you stay alive for longer. And that’s kind of helpful, really…
All stealthy classes should have this perk equipped, as it makes you undetectable on the radar. Use it to sneak behind enemy lines in modes like Search and Destroy, or to prevent other players from hunting you down, the cads.
Sleight of Hand
A perk that decreases reloading time doesn’t sound that exciting, but it has a significant effect, especially if you choose to use Light Machine Guns. Double Tap is a good choice for slower weapons, as it increases the rate of fire.
With Last Stand active, you don’t die immediately if you’re shot. Instead, you lie there on the floor with barely any health, and you get a chance to shoot people with your pistol. It’s really rather fun in a slightly childish way, and not quite as annoying as…
This is one of the most reviled perks, but it can be really satisfying to use. It drops a frag grenade when you die, possibly catching out your killer if they don’t get out of the way in time. Ha – revenge!
Dec 8, 2009