
While some iPhone developers are happy to churn out cutesy puzzle games and continuous remakes of tic-tac-toe, EA is trying to up the ante by creating an ambitious mobile version of Dead Space 2. The publisher also has plans to bring out an iPhone version of Need for Speed: Hot Pursuit, which is less of a surprise as it did quite well with its iPhone release of Need for Speed Shift...
Overall retail sales are down 25 percent from October of last year, though NPD projects growing momentum for the holidays...

While some iPhone developers are happy to churn out cutesy puzzle games and continuous remakes of tic-tac-toe, EA is trying to up the ante by creating an ambitious mobile version of Dead Space 2. The publisher also has plans to bring out an iPhone version of Need for Speed: Hot Pursuit, which is less of a surprise as it did quite well with its iPhone release of Need for Speed Shift...

We’re often impressed by an iPhone game here or there, but we’re rarely legitimately surprised by one. Ninjatown: Trees of Doom!, however, managed exactly that. See, the minute we heard “you’re a ninja, and gameplay consists of vaulting yourself ever-upward, bouncing into the towering treetops, avoiding enemies along the way” we thought we knew exactly what kind of game to expect. Clearly, this is another Doodle Jump clone, right? Wrong. As it happens, Ninjatown sounds similar but plays completely differently...

Gamers love to get nostalgic for old games. But the danger of going back to the games we used to play as kids (if you were playing games in the early 80s, that is) is the inevitable crushing reality that they just aren't as good as we remember them. Often they're straight up pony. It hurts. But it's the actual crap truth about old games from the Stupid Ages. It's not funny. Only this video does actually make it funny.