No matter the circumstances, brothers are bound to compete. Whether they’re pressured to live up to a younger sibling's expectations or constantly living in their older brother's shadow, being at odds with a brother can be the basis for some of gaming’s best rivalries…
What's more Brotastic than sitting next to your friend and playing a co-op game? Nothing. Absolutely nothing. That's why we've assembled a list of the best co-op games of all time - to celebrate the action of ditching competitive in favor of cooperative...
There's been a lot of activity on the point-and-click front, thanks to all the Kickstart campaigns that have been launched recently. The so-called "Golden Age" of adventure games may have passed, but could there be a resurgence?
whatever reason, you don’t see a lot of video game characters taking time out
from shooting dogs or whatever to watch TV. We’re guessing it has something to
do with that thing we just said sounding insanely boring, but even so, games that let us watch
the characters watching TV have become gradually more common. Here are our favorites...
Platform: PS3/360/PC | Pub: Warner Bros. | Dev: Monolith Productions | Price: Free
A Batman inspired FPS that you can play for free and the the next big thing on iOS awaits your perusal inside.
The most exciting line in gaming in 2001 now plays out on your iPhone. Will mobile gaming ever be the same again? Also, check out what else is worth downloading today.
Game music has been a passion of ours roughly since, oh,
1985, but in the past 10 years, it’s come to mean something more. Don’t get us
wrong, we still love the beepatronic music of the 8- and 16-bit periods (and
the wave of chiptune artists it inspired), but the past decade has also seen
licensed music become a surprisingly important part of gaming. Sometimes, this
just means a selection of familiar hits to accompany our music games, but every
so often, a game will use licensed tracks to careful, brilliant effect – and in
the process, will expose legions of gamers to music they might never have heard
What follows are the games and franchises that have been the most
influential in bringing strange and terrifying new musical styles to gamers’
ears – and in the interest of making this our most self-indulgent Top 7 since that other one, we’ve
asked a handful of our editors to explain what made each one important to them
they’ve advanced menacingly toward our camera lenses, hidden their faces when
we look at them or just sort of hovered aimlessly, ghosts have been a semi-constant
threat in videogames almost since the medium was invented. One of the great
things about games, however, is that they’re a way to explore unusual
viewpoints – and every once in a while, they give us a chance to see through
the eyes of these undead phantoms, and find out what it’s like to flit
insubstantially through an earthly plane that’s perpetually, almost comically
afraid of us.
a handful of games have actually offered a chance to see things from the proverbial
Other Side, but these are our favorites...
NO! We’re not talking about frigging hockey masks! Nobody has
ever strapped on this mouthless,
empty-eyed, bone-colored facial façade with the intent of instilling a victim
with the fear and intimidation that comes with facing down a goaltender. No, virtually
every game character not playing for the NHL who’s ever put on a hockey mask is
doing it for one reason, and one reason only: to crib from Jason Voorhees. And
that’s our incredibly loose criteria here.
With that in mind, we tried to find as many instances of
characters dressing up as Friday the 13th’s hero (yes, he is the hero) in honor of Halloween. So turn out your lights and put
the lawyers to bed... it’s time for Jason Masks. Let’s start with the obvious...
is Grand Theft Auto III’s 10th birthday, and to celebrate, we’ve
been cranking out a series of articles this week devoted to the series and what
we loved about the third game in particular. What inspires so much love? Well,
in 2001, GTA III was something nobody had really seen before: a big, freely
explorable 3D world in which we could drive around and behave like psychopaths...
or not. It was freedom in a way that games had never really offered before, and
– with the help of a slickly presented story and a little ultraviolence – it became
a huge success and a pop-cultural phenomenon.
of its openness, of course, GTA III meant a lot of different things to a lot of
different people. So once again, we’ve polled our editors, this time to ask:
what did it mean to you?