We mean "tearing them apart" literally, too. One of Gundam 's coolest features is that you can actually dismember your enemies; destroy or sever an arm or leg, and they'll be helpless. Chop off their robot's head, and they'll be blinded and forced to run away. The same thing can happen to you, of course, although you're usually a little tougher than your enemies. And should you lose your own head, you won't actually go blind - you just won't be able to see as far or target things as well.
Destructible robots aside, the main problem with the levels we played was that there's no real sense of scale. Our robots were kind of slow, but "slow" doesn't necessarily mean "big," and we never got the impression that we were towering iron gods crushing puny humans. Not even the little tanks, helicopters and destructible buildings helped; instead, they just looked like little toys. Part of this is due to the scenery that was presented; the walls in the desert canyon could have been 10 feet tall or 100 feet tall, and even the trees in the foggy jungle could have been well-managed shrubs. Maybe when the game is finished, and we've got some cities to stomp around in (preferably with little soldiers running around), we'll get a better sense of being huge.
Again, it's way too early to really judge Gundam, and if the gameplay can catch up to the razor-sharp visuals, then PS3 owners could have a winner on their hands. But seeing as this is slated to ship before the end of the year, the developers don't have much longer to beat the dents out of Gundam's armor. Is it wrong to hope for a delay?