Mister Slime review

  • Easy to pick up
  • Unique control method
  • Clever physics puzzles
  • Not the most likable hero
  • May not hold interest
  • So-so graphics

Imagine Donkey Kong: Jungle Climber but with a flexible mucoid hero instead of a giant ape, and you’ll have a good idea what Mister Slime (Mr. Slime Jr. in the UK) is all about. Touch the screen to attach Mr. Slime’s many arms to the little yellow pegs that mark the path through the levels. Touch again to detach them, causing him to spring around with elastic tension.

It’s a really simple concept, and it doesn’t take long to learn how to get him zipping around with as much fluidity as you could hope for from an animated ball of snot. While Mr. Slime himself is not exactly the most likeable of characters (he reminds us of Iggy from N64 turkey Iggy’s Reckin Balls), the game is solid enough and throws up a few surprises every now and then. Some areas have fans that affect the way Mr. Slime drifts after letting go of his hand-holds. In other places you’ll have to carry heavy objects, which make it harder to swing between the pegs.

There are also areas where you’ll have to stretch Mr. Slime like a rubber band and ping him across big gaps to the next available peg. We’re not sure how much staying power it’s got, but Mister Slime is certainly good fun while it lasts. Physics-based puzzle mazes with a slightly duff hero and a very slick control method. Worth a sequel or two, we reckon.

Aug 11, 2008

More Info

Release date: Jul 23 2008 - DS (US)
Jul 25 2008 - DS (UK)
Available Platforms: DS
Genre: Action
Published by: SouthPeak Interactive
Developed by: Lexis Numerique
ESRB Rating:
Rating Pending: Comic Mischief
PEGI Rating:


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