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Available on: PC

Minecraft 1.0 review

Simple look, awesome feel, massive experience

Words: on December 15, 2011

Why is Minecraft one of the most famous indie games of all time? Versatility and near-infinite replayability. Want to accomplish a series of goals and clear the final boss? Minecraft has that. Want to explore a series of underground ruins and caverns, unearthing fabulous treasures? That, too. Want to create a 1:1 scale replica of the battle of Sekigahara using snowmen? Hey, if you have the time, Minecraft can accommodate you. Now, after a development cycle of over a year and a half, as well as many patches, the final version of this long-in-progress phenomenon is finally upon us. So how does the finished product stack up?

Above: Get it? Because of the blocks?

To begin with, here’s an introduction for those not familiar with the game: You start with nothing in a randomly-generated world made of cubes, filled with various types of environments (called Biomes), as well as wildlife like cows and pigs, with no tools or shelter. At nighttime, the kooky cartoon vibe of the game turns more sinister, and monsters such as zombies, skeleton archers, and the dreaded explosive Creepers come out to try and kill you. Your goal is to build shelter, craft tools, find food and survive long enough to create deep mineshafts, where you’ll gather the rare materials needed to reach the end-game goal. Shelter keeps the monsters at bay, while food allows you to regenerate lost health, and keeps you from starving to death.

The presentation of the game is deceptively simple. The blocky graphics aren’t going to strain your video card, but they have a unique charm, and Minecraft’s aesthetic has become the most recognizable aspect of the game. It’s also a key part of the gameplay, as the entire game revolves around destroying blocks of the environment, collecting the raw materials this leaves behind, and using them to build something cool. (And if nothing else, those of us who tend toward obsessive compulsion will appreciate how easy the blocky design makes stacking and aligning things with one another).

Above: Symmetry is the new sexy

Getting through the game means you’re going to be using the game’s simple crafting system quite a bit, which in turn means you’re going to do a lot of mining for raw materials. To mine effectively, you need to make some basic tools out of wood, which can be punched apart with your bare hands. After gathering better materials, like iron ore, you can create iron tools, which in turn allow you to mine better materials, like diamonds. And that’s the essence of the game: one big, positive feedback cycle. Doing one thing enables you to do another better. Once you get good enough at mining and killing monsters, for example, you can build an enchantment table and use your experience points (garnered by killing creatures) to make your tools more powerful… and kill more monsters. It’s this basic wheels-within-wheels design philosophy that’s caused so many to lose hours and even whole days to Minecraft.

Unlike in previous iterations, Minecraft no longer throws you to the wolves, expecting you to find out how to make and do everything on your own. A growing tree of Achievements in the game provides guidance on how to make new items and tools, and how to use them to get to the end of the game. The gameplay itself is rewarding enough in itself, though, and the rush of finding a vein of diamonds or an ancient cave deep in the earth is something no other game really offers.

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Platforms:

PC

Topics:

Minecraft, Mojang

50 comments

  • Robx - December 15, 2011 10:27 a.m.

    [Insert better than Halo Reach comment here]
  • Y2Ken - December 15, 2011 10:38 a.m.

    I've been watching Minecraft's progress since early alpha, on and off. Finally picked it up last week, but in general I've been fairly impressed with how they've handled the game and its development. The things they've added over the last year have really changed the game and fleshed it out in a big way, to the point where the game almost becomes completely different games depending on how long your game has been running, and where you decide to take it.
  • angelusdlion - December 15, 2011 10:45 a.m.

    [Insert halo fanboy rant about how it couldn't possibly be better and that I've had intercourse with your mother]
  • larkan - December 15, 2011 11:03 a.m.

    Tried it, boring compared to Terraria. At least in Terraria you actually get to have FUN.
  • closer2192 - December 15, 2011 11:04 a.m.

    [Insert comment about people still making "better than Halo Reach comments" here]
  • MCN2011 - December 15, 2011 11:24 a.m.

    [Insert completely out-of-the-blue Call Of Duty comment here]
  • ShowMeYourKitties - December 15, 2011 11:37 a.m.

    [insert c-c-c-c-c-c-c-c-]c-c-combo breaker!
  • ParagonT - December 15, 2011 11:39 a.m.

    [Insert how your all wrong and CoD is the true messiah]
  • Manguy17 - December 15, 2011 11:45 a.m.

    "Lol better than reach" "OOMMFFGGWWTFF! IF THIS IS BETTER THAN REACH THEN I FUCK YOUR MUM" "wow you guys are still making "better than reach" comments?" "I like micheal bay films!"
  • Dadyo238 - December 15, 2011 noon

    [insert how stupid people are to turn a minecraft review into having sex with peoples mothers and something about COD comment here]
  • AdonisX82 - December 15, 2011 12:19 p.m.

    AHAHAHA awesome
  • AdonisX82 - December 15, 2011 12:20 p.m.

    AHAHAHA Awesome
  • AdonisX82 - December 15, 2011 12:21 p.m.

    AHAHAHAH awesome
  • comaqi - December 15, 2011 12:32 p.m.

    I've been playing this game on and off since the alpha and I still love it. I can't recommend it enough! Great review!
  • ChaosEternal - December 15, 2011 12:56 p.m.

    Agreed! I must have sunk hundreds of hours into MC at least, if not 1000+. I started playing of October of last year, and had a massive amount of fun until I stopped playing in May to do other stuff, like sleeping. CAPTCHA:München, yeentsu I'm not using a German keyboard CAPTCHA. :P
  • ChaosEternal - December 15, 2011 12:57 p.m.

    I would have to say the opposite. While I also love Terraria, after a point there isn't much more to do. In MC, there are all sorts of interesting mods and servers to keep you playing many months longer.
  • cj12297 - December 15, 2011 1:25 p.m.

    There is TalkRadar minecraft server you know. We're on Twitter @ TDardMinecraft . Ask Cleanser 247 on the forums or twitter to be allowed on. I think he's knee deep in skyrim right now though...
  • kor2disturbed - December 15, 2011 1:41 p.m.

    I own this on the PC and I love it, but I am really just waiting for the console release next year. I'll probably get more enjoyment out of the console version plus I'm going to assume that connecting to multiplayer world are going to be a bit easier. The only thing I'm not sure about is how much will it cost? Is it still gonna cost $25, Or will it be around $15? If so I'm worried that they might take some of the features out. ReCaptcha: adsgettingOld All one word, I'm not kidding.
  • Dmancapri - December 15, 2011 2:06 p.m.

    SO ITS BETTER THAN HALO REACH?@?!?!?!?!?!?!?!??!?! :) Just kidding, spent more hours in minecraft than any other game
  • Dmancapri - December 15, 2011 2:06 p.m.

    To late

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Excellent
YOU'LL LOVE
  • Building any blocky thing you can imagine
  • Stumbling onto interesting new areas and caves
  • New, detailed potion/enchanting system
YOU'LL HATE
  • Enjoyment is directly proportional to effort
  • Breaking a pick deep inside a mineshaft
  • Your social life disappearing

More Info

Release date: US
Nov 18 2011 (PC)
Available Platforms: PC
Genre: Simulation
ESRB Rating:
Everyone 10+
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