Despite the vastly improved controls and strikingly layered visuals (easily Wii's best), much of Metroid Prime 3 feels the same. Bosses are unimaginative, mindless drones that repeat tired attack patterns over and over again. Enemies have next to no AI at all, usually running full speed ahead into your sci-fi arsenal. These same enemies also tend to completely respawn when you leave the area, forcing you to fight them infinitely. Incessant scanning is necessary to know the whole plot and solve most of the puzzles. One or two poorly designed puzzles stop the entire game for many, many players (Google "Bryyo help" and see what happens). Basically, the same cons of the other two games, offset slightly by the aforementioned controls and graphics.
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battenfelder - April 27, 2009 2:07 a.m.