Metal Gear Solid: Peace Walker super review

  • It's a proper, full-fat MGS squeezed onto your PSP
  • Stupidly sharp, gorgeous looks
  • More modes, bonus missions and Easter eggs than you could throw a nuke at
  • Boss fights are an exercise in pain played on your own
  • The story isn't as gripping or touching as MGS3
  • Aiming is as awkward as going on a blind date with your cousin

It’s not just the enemies that have gone backwards, but also the quality of the set-pieces. Peace Walker’s bite-sized 10-20 minute story missions are more one-note than what’s come before. It’s all solid, sleek stuff, of course. But there’s nothing hugely memorable. No moment to match the imagination of switching pads to best Psycho Mantis. No amazing atmospheric touches like when you climb that huge ladder after beating The End in Snake Eater. Nothing to touch the emotional power of going back to a decaying Shadow Moses in MGS4.

Manage Gear Solid

While the main sneaking missions are a bit bland, it’s clear that loads more thought has gone into all the management stuff we talked about earlier. As you play through the game, you can capture enemy soldiers and send them back to your headquarters via balloon (no, really). Once you’ve done this, you can manage your troops in Mother Base, which acts as the main menu hub.

Above: Trust us, it's better than it looks

From here, you can split your soldiers into different teams, depending on their stats. These teams include a combat unit, research and development, a medical staff, a department that looks after food and one that handles intel. If Johnny Reformed Terrorist has high shooting stats you stick him in the combat unit. Likewise if he’s a good researcher, you plonk him down in R&D.

Above: Put a soldier in the wrong team and he'll soon start complaining

When you collect enough troops you can start to develop new items and weapons. It’s a superbly thought out system, which the game presents in a streamlined, intuitive style that’s easy for folk who’re terrified of RPG-style stats (like us) to understand. Even if you can’t be assed developing new ammo for that rocket launcher, the payoff of capturing soldiers just to see them fly into the air in an over-sized balloon is full of that sauce we like to refer to as awesome.

Above: This literally never gets old

Big, broken boss

Sadly, there’s no hint of that sauce in the game’s boss fights, which are all uniformly awful. Joyless war of attritions, each one can last over 20 minutes because of their stupidly long health bars. While the spectacle of a duel against a killer robot the size of King Kong is amazing for PSP, there’s none of the brilliant invention seen in past Metal Gear battles, like the Sorrow or Psycho Mantis. Worse, the actual fights are just plain broken. Well, at least if you play on your own.

If you play on your lonesome there’s a good chance you’ll run out of ammo before you can beat each massive A.I. unit. Despite the fact the game gives you supply drops to replenish your guns, these are limited. And it’s easy to find yourself in a situation where you run out of ammo, meaning there’s simply no way to finish these artificial assholes off. And to top off the pain with a rotten cherry on top, the bloody things also sing.

Above: Yeah, each boss hums while you fight. Urge to kill, rising

The trouble is, each encounter is meant for co-op. With four players all firing rocket launchers simultaneously, the metal leviathans that seem so invincible on your own suddenly become as threatening as a faulty George Foreman grill. This wouldn’t be a problem if the game was exclusively co-op, but so much of Peace Walker’s story mode is a resolutely single-player experience.

Lets be honest, who’s going to sit through twenty minute cut-scenes while playing co-op with a mate? The core of the Metal Gear series has always been single-player, narrative experiences first and foremost. And that’s how we’re going to judge Peace Walker.

Above: Despite co-op, Peace Walker is a single-player game at heart

In simple terms, there are certain parts of the game that just don’t work when played on your own. It means Big Boss’ quest suffers somewhat of an identity crisis. So much of the experience is geared toward single-player, but the small sections that almost demand extra players means the game’s difficulty spikes and pacing jar.

More Info

Available Platforms: PSP, PS3, Xbox 360
Genre: Action
Published by: Konami
Developed by: Kojima Productions
ESRB Rating:
Rating Pending
PEGI Rating:
Rating Pending


  • ColonelKc - June 10, 2010 2:17 p.m.

    Lol at the last negative.
  • Metroidhunter32 - June 10, 2010 2:46 p.m.

    Bosses suck? The entire game becomes pointless then, having played the first 3 MGSs I know that the boss battles are where the series shines.
  • avantguardian - June 10, 2010 2:51 p.m.

    you guys really don't like acid? that surprises me...
  • breener96 - June 10, 2010 3:03 p.m.

    I'm glad that you're the person doing this review, Dave. I know how big of a Metal Gear fan you are and I'm the same. Maybe not to the same extent, but it's still my favourite game series. I just want to know one thing, though. You see, I have no friends that I'll be able to play co-op with (for a while anyway, I'm after getting one of my friends to play MGS 1 and he loved it) and anyway, I don't want to play co-op in an MGS game. It should only be (or maybe be mostly focused on) single-player, not co-op. So what I'm asking is, as an MGS fan, will I be disappointed playing this game on my own? Thanks.
  • Afgefy - June 10, 2010 3:27 p.m.

    @breener96 I don't have anyone to play Peace Walker with, either. Right now I'm at the Chrysalis battle (and yes it is a bitch to beat) but the game is still fun and it's still my favorite game on the PSP. Given, this IS my first MGS game (well I did play through half of Portable Ops and hated it) but I really think you won't be disappointed.
  • Games_Radar_DaveMeikleham - June 10, 2010 3:30 p.m.

    @breener96 It depends on your expectations. If you go in looking for it to match Snake Eater or Guns of the Patriots, you'll be disappointed. But if you just want a slightly simpler, though still thoroughly decent Metal Gear for your handheld, then you absolutely won't be. Just take a couple of rocket launchers with you when you fight the bosses. That and loads of long, deep breathes. You can't listen to TalkRadar UK if you go and have yourself an aneurysm.
  • breener96 - June 10, 2010 5:07 p.m.

    @Afgefy: Thanks, and you're so lucky! I have to wait until the 17th of June to play it :( @Dave: No, I wouldn't expect it to be as good as previous 3 and 4. I'm glad about that, then. I may ragequit a few times, but I'll make it through the bosses eventually. After blood, sweat, tears and ammo. Lots and lots of ammo :P
  • Conman93 - June 10, 2010 5:45 p.m.

    I getting a psp for my birthday (hopefully). Having not played the other mgs games (forgive me) would this be a good place to start??
  • allthegoodnameswheretaken - June 10, 2010 6:06 p.m.

    I thought there were two control schemes I've played the demo and you get used to the controls
  • Guardian88 - June 10, 2010 6:43 p.m. guys jus love looking for the shit beneath the oil huh?
  • slimjim441 - June 10, 2010 7:04 p.m.

    I almost forgot about this game. Good thing you guys did a super review, I was so close to selling my PSP. Now I can wait for a friend to buy this game, borrow it, enjoy its awesomeness, then sell my PSP. It does seem kind of disappointing that the boss fights aren't cool unless you do them in co-op, because with MGS, half of the fun was in the boss fights, especially in Snake Eater. The End is by far the best boss in that game.
  • metalgatesolid - June 10, 2010 7:54 p.m.

    Ummmmmmmmmmmmm...It has Metal Gear Solid in the title. Like anything with Metal and Solid in it isnt awesome. Wish i had a PSP to play this on though.
  • skynetiscoming - June 10, 2010 8:11 p.m.

    A very fair review, although I did think the story was a great way to transition from MGS3 to MG/MGS1. I also like how they cut down the codec calls and put them into the audio tapes that you can listen to at your leisure. I also think the boss battles are still better than most out there, even if they are a little shy of MGS standards.
  • TheWebSwinger - June 10, 2010 9:03 p.m.

    I was reading somewhere that, if you're going up against bosses solo, you can take out enemy soldiers surrounding the area, then lure out/kick the shit out of the vehicle/tank/mech's commander. Are they still nigh-impossible to beat when done this way?
  • flyingtissues12 - June 10, 2010 9:28 p.m.

    You are the messiah. Meiks and Mild! OHHHHH! Only said that for the frankly abismal pun. Good review though except.... some like it plot?
  • Cyberninja - June 10, 2010 10:24 p.m.

    yes webswinger i just beat a tank that way and it was hard as a rock. but this game is still realy fun most of my week has gone to it so far
  • Arucard04 - June 10, 2010 10:37 p.m.

    After playing it, I'd have to say it's the second best in the entire series for me, only bested by the brilliance of MGS3. I've seen more than one reviewer make similar claims. This game is amazing. Also: Ac!d 1 (but mostly 2) were amazing games.
  • BlackElement17 - June 10, 2010 11:10 p.m.

    To bad I'm PSPless
  • philipshaw - June 11, 2010 9:57 a.m.

    Good review and I get this game on the day I get a operation on my nose, the pain will be worth it to get a new MGS
  • lovinmyps3 - June 12, 2010 5:37 p.m.

    I will definitely have to dust off my PSP. Portable Ops is one of the only two PSP games I bought (other was Monster Hunter, ironically), and I just love Metal Gear!!

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