Metal Gear Solid 4 - in-depth details

How weapons work
Weapons have five main attributes. Pop into the menu and you can pan and zoom around them in 3D - a nice cosmetic touch, but it allows you to quantify your modifications, ranked S, A, B, C, D, or E. The categories are Damage, Shockwave, Penetration, Stability, and Reload. For example, the RPG has ‘S’ rank for Damage and Shockwave, but ‘D’ for reload speed.

GSR - .45 pistol - 8 rounds
Stun knife
Javelin - rocket launcher - 1 round
P90 - 5.7mm submachinegun - 50 rounds
Akloz - 5.56mm assault rifle - 30 rounds
M1 4EBR - Auto sniper rifle - 20 rounds
M870 - Custom shotgun - 4(+1) rounds, OG Buck, Slug or V.Ring ammo - 24 rounds each
M60E4 - 7.62mm machine gun - 100 rounds
G18c - 9mm handgun - 33 rounds
MP5SDS - 9mm submachine gun
VZ83 - Czech 9mm submachine gun - 20 rounds
M4A1 - 5.56mm carbine - 30 rounds
MK17 - Heavy assault rifle
DSR-1 - 7.62mm sniper rifle - 5 rounds
Mosin Nagant - bolt action sniper rifle

WPG - White phosphorous grenade
Stun G. - Stun grenade
Smoke G. - Smoke grenade
S.G. Mine - Sleep gas mine
S.G. Satchel - Sleep gas with remote trigger


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