Mercury Meltdown Revolution review

  • Using remote connects you to board
  • Plenty of levels/replay
  • So much variety
  • Evil and punishing gameplay
  • Using Classic Controller helps
  • Overcompensating the blobs

To sum up though - and it’s important to be clear - we really, really hate this game, and the main reason is that the ball’s made out of mercury. It feels like the worst, slippery ice sections of other marble games, and is capable of inducing more rage in us than a weekend at home with mother. Some of the levels are painfully difficult, and even when you eventually work out the right solution, it doesn’t mean you’ll be able to get through it fast or without a hundred restarts.

Still, just because it made us want to destroy the world and everything in it, it doesn’t mean it’s not actually a good game. By mixing together the puzzling and racing elements, with over 130 levels (unlocked in stages of 17, mercifully, not by individual level), this brings a substantial and immensely hardcore game to the Wii that we expect will suck in as many addicted fans as it spits out irate remote-smashers.

More Info

May 25 2007 - Wii (UK)
Available Platforms: Wii
Genre: Family
Published by: Ignition Banbury
Developed by: Ignition Entertainment
ESRB Rating:


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