Mega Man ZX review

  • Tight control and gameplay
  • Transformations work well
  • Detailed, colorful graphics
  • Huge world means navigation problems
  • Dated lives system + big map = bad fit
  • World peace still elusive after 500 years

If this sounds like a pretty solid franchise reboot, you're not entirely wrong. The action is as tight as ever (though thankfully, less maddeningly difficult than in recent GBA games) and the sights and sounds work too. The big problem comes in that huge explorable world. The map system is inadequate, and the game's missions often require you to visit specific areas.

Trouble is, lots of the time you'll have no idea where you need to go to progress in the game. Few things kill fun faster than wandering through an area for the third time wondering what little nook or crevice you should be probing to find the mythical Area M. It turns out that ZX 's interconnected world is just not that interesting to explore, and the game runs out of gas as you tool around trying to find the next fun, straightforward action bit.

More Info

Release date: Sep 12 2006 - DS (US)
Jun 22 2007 - DS (UK)
Available Platforms: DS
Genre: Action
Published by: Capcom
Developed by: Inti
Franchise: Mega Man
ESRB Rating:
Everyone: Cartoon Violence
PEGI Rating:


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