If the aiming and lock-on system didn’t fart in your mouth, then we wouldn’t have a problem with the overlong puzzles. But apparently in Disney’s vision of the future, everyone will be happy to constantly realign the camera while endlessly targeting the wall instead of a laser-blasting robo-bee. Maybe Disney’s too forward thinking on this, but in 2007, we like to target the most immediate threat.
In an attempt to add more play variety, we get a few minigames, such as the Monkey Ball-esque Protecto-Sphere and Chargeball, which just amounts to mashing the Square button until you either win or lose. With the Protecto-Sphere, you’re tasked with destroying your analog stick in order to over-compensate the floaty hamster ball physics, while navigating harshly designed levels in order to reach your next checkpoint. It may start as a nice break in the action, but quickly becomes frustrating, and no more fun.
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