Meet the Robinsons review

  • Witty script and fun characters
  • Tons to explore, unlock
  • Doesn't belittle your intelligence
  • Lousy lock-on mechanic
  • Horrible Protecto-Sphere controls
  • Battles get cumbersome

If the aiming and lock-on system didn’t fart in your mouth, then we wouldn’t have a problem with the overlong puzzles. But apparently in Disney’s vision of the future, everyone will be happy to constantly realign the camera while endlessly targeting the wall instead of a laser-blasting robo-bee. Maybe Disney’s too forward thinking on this, but in 2007, we like to target the most immediate threat.

In an attempt to add more play variety, we get a few minigames, such as the Monkey Ball-esque Protecto-Sphere and Chargeball, which just amounts to mashing the Square button until you either win or lose. With the Protecto-Sphere, you’re tasked with destroying your analog stick in order to over-compensate the floaty hamster ball physics, while navigating harshly designed levels in order to reach your next checkpoint. It may start as a nice break in the action, but quickly becomes frustrating, and no more fun.

More Info

Release date: Mar 30 2007 - DS
Mar 27 2007 - PS2 (US)
Mar 30 2007 - DS, Xbox 360, PS2, Wii (UK)
Available Platforms: DS, GameCube, Xbox 360, PS2, Wii
Genre: Action
Published by: Disney Interactive Studios
Developed by: Avalanche Studios, Avalanche Software
ESRB Rating:
Everyone 10+: Animated Blood, Cartoon Violence
PEGI Rating:


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