Medal of Honor: Airborne review

  • Innovations work well
  • Rewards effort and experimentation
  • Fun multiplayer experience
  • Short single-player campaign
  • Not always the prettiest
  • Long load times

Each level has an initial group of missions, which can be completed in any order. If you die at this time, you’ll be given the chance to drop in again, and guide yourself to another more appropriate place. However, in what feels like a strong compromise of the game’s freeform approach, once you’ve completed these missions, your spawn point becomes fixed, and you’re off down another corridor-like shaft. You’ll often still have a number of paths available, but it suddenly becomes linear again. The split is about 50/50, and it’s most noticeable in the Market Garden level (once you get to the bridge).

The six campaigns will take under ten hours to complete. Some replay value is gained from playing the levels in different ways - that’s the main point of it, after all - and the multiplayer is reassuringly strong. The weapons are more balanced than previous MOH outings, and there’s a reprise of the Destroyed Village map for the fans of Allied Assault. The multiplayer also gives you the option of letting the Allies ’chute in - only this time, the Nazis are able to gun you down in mid-air if you try to land too close. The multiplayer is a lot of fun, especially with weapons upgrades turned on. It has to be said, without the multiplayer, Airborne might have felt a lot less substantial.

Once you die - and die you will - you’re thrown into an agonisingly lengthy load screen and then forced to parachute back into the map. Fine if you’ve recently completed an objective and hit a checkpoint, but not so dandy if the game’s autosave hasn’t kicked in for ages and you’re forced to repeat the last 20 minutes of your mission. Similarly, if you’re at the end of a stage in one of the game’s boss areas, you’ll find yourself dying very quickly and being thrust back to the load screen in seconds. Not the end of the world, but it does get irritating during later levels. We wonder how much of this frustration might have been avoided if EA had been allowed to stick two fingers up at the Core owner and build a game that dumped some of its major level data on the 360’s hard drive.

More Info

Release date: Sep 04 2007 - PC
Nov 20 2007 - PS3
Sep 04 2007 - Xbox 360 (US)
Nov 30 2007 - PS3 (UK)
Available Platforms: PC, PS3, Xbox 360, Xbox, PS2
Genre: Shooter
Published by: Electronic Arts
Developed by: Electronic Arts
Franchise: Medal of Honor
ESRB Rating:
Teen: Blood, Violence, Mild Language
PEGI Rating:


  • Baron164 - July 8, 2011 7:15 p.m.

    I just grabbed this for $9 off glyde, seemed interesting
  • Jason.Darksavior - September 21, 2008 9:53 a.m.

    Great Game!
  • lukeskater - April 24, 2009 12:46 p.m.

    Realy? i thought it was kinda shit.. boring.. the only cool thing was the airdroping. and all the levels where fun till they ruined it with the last one. the nazi storm troopers are fucked up

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