Medal of Honor: Airborne - multiplayer hands-on

Get ready to watch the skies - or drop out of them - in fast, intimately chaotic team skirmishes

You'll also find that sticking to roofs and indoor areas is a lot safer than running around unprotected in the streets, considering that just a few lucky hits - or a single headshot from a sniper on a roof - can do you in. Unfortunately, you'll need to venture out in the open to capture control points, although there are plenty of cover points to crouch behind on the way.

When each match begins, you'll be able to choose from one of five basic weapons packages, each containing one big gun (rifle, submachine gun, automatic rifle, sniper rifle or anti-tank gun) in addition to a pistol (a Colt .45 for the Allies or a Mauser for the Axis) and a handful of grenades. Of course, you won't be completely confined to your initial choice; you can change weapons mid-match (you'll switch after the next time you die), and you'll be able to pick up whatever cool weapons your dead opponents drop - as well as a few hidden ones, like shotguns, that lie scattered around certain levels.

You'll also find that sticking to roofs and indoor areas is a lot safer than running around unprotected in the streets, considering that just a few lucky hits - or a single headshot from a sniper on a roof - can do you in. Unfortunately, you'll need to venture out in the open to capture control points, although there are plenty of cover points to crouch behind on the way.

When each match begins, you'll be able to choose from one of five basic weapons packages, each containing one big gun (rifle, submachine gun, automatic rifle, sniper rifle or anti-tank gun) in addition to a pistol (a Colt .45 for the Allies or a Mauser for the Axis) and a handful of grenades. Of course, you won't be completely confined to your initial choice; you can change weapons mid-match (you'll switch after the next time you die), and you'll be able to pick up whatever cool weapons your dead opponents drop - as well as a few hidden ones, like shotguns, that lie scattered around certain levels.

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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