Deathmatch and Team Deathmatch
or special here. The player or team with the most kills after the allotted time
has run out wins the match. Large (meaning up to 16 players as opposed to 8) and
Hardcore (Free Aim only, no regenerative health, friendly fire, no mini-map)
versions of these modes are also available.
mode, you begin in a free-for-all state. The first person to get a kill will
become Max Payne, and the second player to kill will become Passos. Once these
two actions occur, the other six players become a sort of cooperative
team with a similar goal: kill Max and Passos. Whoever kills either of the two
heroes will immediately assume that role. Both Max and Passos can
take a lot of damage, begin with a full Burst Meter (which can only be used for
Bullet Time and Shootdodge) and have at least two painkillers.
important to note when multiple players are firing on Max or Passos, it’s not
necessarily the player who gets the kill shot who becomes the hero. While that
is one of the determining factors, total damage dealt and whether or not you
are alive, all are taken into account by the game when deciding who gets the
glory. If it turns out that wasn’t you, don’t worry – loot Max or Passos’
corpse for some significant cash (at least $100). This is an excellent way to
gather funds, especially if you’re too far behind on the scoreboard to actually
Being Max: Max is equipped with two M10’s, so he’s not exactly meant to be picking off
enemies from 200 yards away. Your goal should be get close to enemies and stay
out of sight until you do.
Passos: Passos is essentially identical to Max in every way except for his weapon.
Passos carries an LMG .30, making him better at long range combat than Max but
slightly weaker at close range.
For both Max
and Passos, adrenaline for Bullet Time is very important, as are painkillers
and ammunition. If you plan to stay alive longer than 30 seconds, you’re going
to want to loot corpses when it is safe to do so. If not, you’ll find yourself
with an empty mag and no abilities – essentially, completely defenseless.
together as Max and Passos is also key. While each man may be a souped-up
killing machine, they’re still no match for six enemies at once. However, if
you’re jockeying for the number one slot with 30 seconds left on the clock,
teamwork may not be in your best interest.
In the end,
only one player can win the match. The point system is structured in such a way
that you obviously benefit from being Max or Passos for as long as possible. As
these heroes, killing is much easier and there are simply more enemies to kill.
Basically, becoming Max or Passos is awesome, and you will win if you do that
more often than everyone else.
Here's a breakdown of Payne Killer's point system:
- Shoot Max/Passos - 1 point per hit (10 maximum)
- Melee Max/Passos - 6 points
- Kill Max/Passos - 10 points
- Become Max/Passos - 20 points
- Kill as Max/Passos - 10 points
Gang Wars is a
five-round, team-based, objective-oriented multiplayer mode. The fun part is that
there are 11 possible scenarios the game chooses from for the first four
rounds. For instance, Last Man only gives one life to each team member for that
round. In Turf Grab, the teams fight to see who can occupy a single
point on the map for a set amount of time. The final round will always be
Showdown, which factors in each team’s performance over the previous four
rounds, and doles out points (which translates into kills) accordingly. It then
becomes a game of team deathmatch, with one team starting at an advantage.
Gang Wars is
a good way to gain a lot of xp, mostly because the rounds are over quickly and
you’re rewarded for your team’s efforts as well as your own.
(unlocked after earning $2000 total) can be placed at just before the start of
most rounds of Gang Wars. The criteria on which these bets are based are
generated based on the objective, though the three players on which you can bet
seem to be randomly generated. Unless you know your teammates well or can
coordinate, wagers are extremely random and we do not recommend you make use of
them too often (unless you’re trying for the achievement/trophy).