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Max Payne 3 golden gun parts and clues guide

Chapter 12: The Great American Savior of the Poor (6 parts, 6 clues)

Above: All collectibles from chapter 12


Clue 1: Gurney

After the short first cutscene involving the incinerator, move forward and examine the gurney.


Clue 2: Ammo Crate

Leave the incinerator room through the double doors and walk into the first cage on your right. Inspect the ammo crate for another clue.


RPG: part 1

After a short elevator ride, you’ll encounter two henchmen. Take them out (or don’t) before checking the nearby bathroom floor for this part.


FMP G32:
 part 1

After passing through the yellow security gate, go down the left path and head down the hallway. Check the ground behind the cart for a gun part.


Clue 3: Passos’ ID Card

Climb out of the lower area where the floor dropped and up to the room on the right. You’ll find Passos’ ID next to a sofa, underneath a small side table.


Clue 4: Wall Photos

The photos are in the same room where you found clue 3, just turn to the wall and inspect the blatantly obvious pictures.


RPG
: part 2

As you climb the stairs to the next level, Max will have another inner monologue. You’ll emerge in a long hallway. As you proceed, look for a hole in the wall to your right that leads to a bathroom. There on the floor you’ll find a part.


FMP G3S
: part 2

Just after climbing up the elevator shaft, you’ll have to take out some gunmen behind a small cart. After it’s safe, move over to your right and check the ground behind the counter for another part.


Clue 5: Newspaper Article

After passing the pool, you’ll have to loop around to the left and reenter the building from another entrance. Then look on the bar to your left for the newspaper.


FMP G3S
: part 3

After the cutscene with the doctor, you’ll be in a new, larger room. Look for an armchair on the right side of this room, then check the ground behind it for a part.


Clue 6: Donation Receipt

After you find the C4, a short cutscene will occur. Once you have control again, turn around and return to the small room where you found the C4. There is a receipt on the shelf you need to investigate for a clue.


RPG
: part 3

If you turn to your left from where you go into cover with the sniper rifle, you’ll spot the chapter’s final part on another ledge close by. You’ll need to enter the building and loop to the right to reach that ledge. 

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8 comments

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  • steve-domina - October 25, 2013 3:53 p.m.

    Thanks for the the effort. I'm a dummy and I miss things but MP3 is a hell of a lot of fun to play and I like the idea of golden guns. Though, on my machine, the videos have been cut out or just don't work, the first 4 chapters have been just what I needed. Short and concise. I'll continue tomorrow. I've had no problem finding all clues and golden parts.
  • X920MikeyB - January 5, 2013 11:18 a.m.

    Guides not very informative. Like for example some parts if you haven't played the game through already you are unsure whether you've gotten to it yet, or missed it. For example: "Just after the conversation between Max and Rodrigo, turn Max around. There’s a gun part just behind him near the waterfall, one which you may have seen before the cutscene." Now I restarted just before this part because I'd played on and because of the little information I thought I'd missed it, so I restarted to find out I'd not missed it and I'd restarted for nothing. Okay, fair enough. Maybe that isn't the fault of this guide... But my next issue is which is what's annoyed me most. "MD-97L: part 3" After the massive gunfight in the main lobby, turn around and look for the glass-encased building model. Next to the model is a part, so break the glass and grab it up. This really annoyed me because after several attempts and dying I finally finished the massive gunfight which includes killing the big guy in the bomb suit with the LMG. Right... so turn around and grab the gun peice out of the cabinet? Awesome... if only that was correct... The game cuts to a cutscene which then results in Max being blown off a balcony which then you can't even replay from last checkpoint. So thank you very much for wasting my bloody time. I'm going to find a more informative guide that actually will tell me if I need to grab a gun peice before or after I kill the final guy... seriously... thanks for the guide but also thanks for wasting my time.
  • brian-baskin - September 15, 2013 3:45 p.m.

    I realize this comment is nine months later, but I don't think your example show any issue with the guide. I've used the guide easily through the game. For the first example, it clearly shows a waterfall. You simply play until you see that waterfall and get the part, there's no sense in why you restarted. The second example is awkward, as well. After the lobby fight you break the glass and pick up the part. Your problem is that you walked 10 feet past the glass case toward the elevator, which the game clearly states is the next plot juncture. Instead, you should have followed the guide and looked for the case, then retrieved your part, not continue to walk past the case and board the elevator. The game makes a good point of having checkpoints after cut-scenes. So, in case you did walk past a part/clue and triggered a cut scene, just pause and exit to the dashboard. Continue from the last save point and you should only be a few minutes behind.
  • FastBubba17 - June 15, 2012 2:31 p.m.

    I got all the Golden Guns but when i go to play the story again i still don't have Unlimited Ammo like it say i should... Is there some way that i have to enable it or something??? thanks
  • mike-brown - August 13, 2012 7:18 p.m.

    In story go through and just highlight the grinds for the golden guns you've collected and it should give you unlimited ammo that's what i did and it works now.
  • Polarzombies - May 28, 2012 8:18 a.m.

    Thanks for the guide, this is exactly what I needed on a weekend with no internet connection, a copy of Max Payne 3, and a phone with a connection to the internet.
  • BladedFalcon - May 22, 2012 11 a.m.

    Nice! I was actually looking for a guide like this in the weekend! Also, props for the parody intro, made me laugh a lot specially because at first it seriously sounded like how Max actually talks in game XD

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