Gran Turismo series
Flaw: Using the walls as buffers
Above: Treat the walls like they're made of rubber and you'll be fine
It's one thing not being able to suffer any damage to your ride for stoving it into a wall in Gran Turismo but it's another when blasting into it will barely slow you down. It's obvious that Polyphony want you to be able reach incredible speeds but when the tracks are essentially glorified bobsleigh runs it detracts from The Real Driving Simulator moniker.
Obviously, current gen technology should fix this in future iterations <crosses fingers, eyes and legs> so hopefully we won't see the bouncy walls return.
Flaw: Forcing you to sing unnaturally
Whether you have the voice of an angel, the squeal of cat being skinned alive or are practically tone deaf you know roughly how your favourite songs sound. You know when the singer goes up to the high notes and deep down to the Barry White ones. SingStar couldn't care less about that as it forces you to sing to their rules like some sort of Nazi music teacher.
Above: The Proclaimers - Your best chance of being in tune
There are bits in David Bowie's Let's Dance that are clearly trying to make you hold a note when a note isn't needed to be held. You can tell because the Thin White Duke can be heard in the background starting the next line a second before you. But if you want the top score then you must abide by the guidance bars. ABIDE!
Flaw: Plot holes, obviously
We're not here to rag on Quantic Dream's interactive movie just for the hell of it. In fact, I personally enjoyed it thoroughly. But there are some ludicrous plot holes that muddied the waters of Heavy Rain. Dave H did a whole feature on them.
Above: "I'm sure the devs left that massive plot twist in here somewhere"
The game lives and dies on the big reveal - who the killer really is. In more than a few ways, Heavy Rain loses the run of itself but there's a stand-out one that is criminal. Certain paths put you in sole control of Madison and when she goes to the hospital to coax an old lady to 'fessing up about who her killer offspring is she leaves aghast as she hears the name.
Except during this one play through Madison never came in contact with the murderer. She never had anyone tell her this person's name. Never crossed paths with them. Nothing. Maybe she was visibly gob-smacked that the developers had forgot to fill in this gaping plot hole.
Mass Effect 2
Flaw: The whole mining thing
In an otherwise beauty of an RPG, there's one thing that breaks its balls - the mining minigame.
Above: The mining game - as fun as it looks
OK, OK, we know that you can completely bypass these sub-quests but if you're going to level up your weapons and other gear then you're going to be scanning planets a lot. It wouldn't have been so bad if scanning an entire planet for resources flew by in a few seconds but instead... it... can... plod... on... for... lightyears.
Flaws: Pathetic team mates, invisible trigger points
We often wonder why a lot of FPS games bother to team you up with a group of AI grunts. Team-mates? Nah. They're simply a distraction that must be killing the chimera off screen because they sure as hell aren't blasting the ones that are in front of you, peppering Nathan Hale with bullets. Pointless. If you're going to be a bullet sponge the least you could hope for is a little help, eh?
Above: "Shiiiit! Lads, they're here. Lads? LAAAAAADDDSS!?!
And that's not the only problem, as you can tell by the text above. Invisible trigger points. The swamp in Resistance 2, where the invisible aliens leap out at you, is an example. You've got the shotgun cocked, you know they're coming but unless you step into the correct zone of the swamp they won't appear. It feels a little old as a gaming device but it appears in other like Modern Warfare, Killzone 2 and more FPS games.
We're sure there are ton more that we've missed so why not let us know what game flaws you' might have overlooked because the experience is still great.