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Massive game flaws that we just accept

Gran Turismo series


Flaw: Using the walls as buffers


Above: Treat the walls like they're made of rubber and you'll be fine

It's one thing not being able to suffer any damage to your ride for stoving it into a wall in Gran Turismo but it's another when blasting into it will barely slow you down. It's obvious that Polyphony want you to be able reach incredible speeds but when the tracks are essentially glorified bobsleigh runs it detracts from The Real Driving Simulator moniker.

Obviously, current gen technology should fix this in future iterations <crosses fingers, eyes and legs> so hopefully we won't see the bouncy walls return.

SingStar


Flaw: Forcing you to sing unnaturally

Whether you have the voice of an angel, the squeal of cat being skinned alive or are practically tone deaf you know roughly how your favourite songs sound. You know when the singer goes up to the high notes and deep down to the Barry White ones. SingStar couldn't care less about that as it forces you to sing to their rules like some sort of Nazi music teacher.


Above: The Proclaimers - Your best chance of being in tune


There are bits in David Bowie's Let's Dance that are clearly trying to make you hold a note when a note isn't needed to be held. You can tell because the Thin White Duke can be heard in the background starting the next line a second before you. But if you want the top score then you must abide by the guidance bars. ABIDE!

Heavy Rain


Flaw: Plot holes, obviously

We're not here to rag on Quantic Dream's interactive movie just for the hell of it. In fact, I personally enjoyed it thoroughly. But there are some ludicrous plot holes that muddied the waters of Heavy Rain. Dave H did a whole feature on them. 


Above: "I'm sure the devs left that massive plot twist in here somewhere"

The game lives and dies on the big reveal - who the killer really is. In more than a few ways, Heavy Rain loses the run of itself but there's a stand-out one that is criminal. Certain paths put you in sole control of Madison and when she goes to the hospital to coax an old lady to 'fessing up about who her killer offspring is she leaves aghast as she hears the name.

Except during this one play through Madison never came in contact with the murderer. She never had anyone tell her this person's name. Never crossed paths with them. Nothing. Maybe she was visibly gob-smacked that the developers had forgot to fill in this gaping plot hole.

Mass Effect 2


Flaw: The whole mining thing

In an otherwise beauty of an RPG, there's one thing that breaks its balls - the mining minigame.


Above: The mining game - as fun as it looks

OK, OK, we know that you can completely bypass these sub-quests but if you're going to level up your weapons and other gear then you're going to be scanning planets a lot. It wouldn't have been so bad if scanning an entire planet for resources flew by in a few seconds but instead... it... can... plod... on... for... lightyears.

Resistance 2


Flaws: Pathetic team mates, invisible trigger points

We often wonder why a lot of FPS games bother to team you up with a group of AI grunts. Team-mates? Nah. They're simply a distraction that must be killing the chimera off screen because they sure as hell aren't blasting the ones that are in front of you, peppering Nathan Hale with bullets. Pointless. If you're going to be a bullet sponge the least you could hope for is a little help, eh?


Above: "Shiiiit! Lads, they're here. Lads? LAAAAAADDDSS!?!

And that's not the only problem, as you can tell by the text above. Invisible trigger points. The swamp in Resistance 2, where the invisible aliens leap out at you, is an example. You've got the shotgun cocked, you know they're coming but unless you step into the correct zone of the swamp they won't appear. It feels a little old as a gaming device but it appears in other like Modern Warfare, Killzone 2 and more FPS games.

We're sure there are ton more that we've missed so why not let us know what game flaws you' might have overlooked because the experience is still great.  

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44 comments

  • GamesRadar_NathanIrvine - May 5, 2010 8:01 a.m.

    @JackSkellingtonsSkin You got me. Stupid mistake . I bet you couldn't enjoy the article because of this glaring error, right?
  • Silverstone - May 5, 2010 3:41 a.m.

    Hey does anyone know where I can buy some affordable shoes and clothes online?? HOLY SHIT I bet that panda above me can show me where to find all of that stuff!! seriously?? Silly panda, you don't belong behind a salesdesk.. You are a PANDA!!
  • JackSkellingtonsSkin - May 4, 2010 9:54 p.m.

    A light-year is a measure of distance and not a measure of time. Just sayin'
  • GamesRadar_NathanIrvine - May 4, 2010 9:10 a.m.

    @NormanD I see what you're saying about the whole journalist explanation for the plot hole but at no point whatsoever was this alluded to. I'm usually all for reading between the lines with things like this but with the reveal being so integral to the last hour of the game it's disappointing to say the least. After loving it immensely,this shortcoming was hard to take but as the whole feature is based on, I ignored it because I was hooked by everything else.
  • asswatcher - May 4, 2010 1:19 a.m.

    flash light dynamics: i.e. uncharted two: even though your body is turned away from the screen, the flashlight at your hip follows the head's movements.
  • Vitoruss1 - May 3, 2010 8:07 p.m.

    How in games like Grand Theft Auto, you can carry a ton of weapons and not see so much as a rifle on your back or a pistol under your waistband. The guns just appear in your hands! The fourth game helped a little bit by putting a "pulling out a gun" animation, but still, nothing too realistic. Before the game released, I was excited at the shots of Niko with a duffel-bag on his back, making it seem like he would carry his weapons in there and pull them out of the bag (I would've been happy even if it WAS a giant black hole with unlimited space, but at least it APPEARED realistic). Although it didn't affect my love for the game, I still would've liked to see that.
  • Mattattack - May 3, 2010 5:56 p.m.

    That mining mini-game on Mass Effect 2 rally pissed me off! The rest of the game is so brilliant, yet that seemed to be one big-ass flaw!
  • curly_jefferson - May 2, 2010 1:48 p.m.

    couldn't hat those mining mini games more
  • Marvelfan13 - May 2, 2010 2:45 a.m.

    I disagree with the guitar hero one. I love how they chart different instruments. Its a plastic guitar, not a real one. What difference does it make if your playing flutes instead guitar? Would you rather there not be a guitar part at al in those songs like A-Punk? I agree with GTA though. They really need to fix that.
  • JaKhris - May 2, 2010 12:24 a.m.

    Just wanted to say, concerning the Mass Effect 2 part, that a light-year is a distance (distance travelled by light in one year), not a time span. But I can agree to some points mentioned in the post.
  • joshdaman123 - May 1, 2010 8:58 p.m.

    @ Paragon doesnt lightyears also measure the TIME it takes for light to travel said distance? not completely sure, just putting in my two cents, cuz if its true, then how nathan used it in the article was valid silly goose ^.^
  • linkganon - May 1, 2010 7:50 p.m.

    @ClusterShart you mean this right. http://www.youtube.com/watch?v=LWWfEs6STfI i realize he uses stealth most of the time, but when not, the guards are idiots. i know it's an infamous song to start but whatever.
  • crumbdunky - May 1, 2010 2:11 p.m.

    Any article moaning about R2 and NOT mentioning the anti swim device called Furies should be ashamed. If devs aren't going to allow us to swim to safety they could, at least, make it so the water's electrified/contaminated in some way that kills you with prolonged exposure-sing omnipotent swimmy Chimera is not fair. We can kill anything else in the game so having these immortal halfbreeds sucks massively. See lso Scarface's sharks and VC's T Vercetti's fear of swimming in general! Put a little effort in or DON'T put water in. Then there's my least fave thing of all-the invisible wall or two foot obstacle that stops you and whatever army you're with when in reality you'd just step over it. I know devs of scripted games need to funnel us in a certain direction but doing it like this is irksome and lazy. Imagination please. Worst recent offender was, imo, parts of Wolfenstein where you could actually use the invisible wall to guage where to attack from in one boss fight rendering you almost invincible on any setting-and the number of desks, tables and two foot gates that impeded me was incredible. these instances are so widespread, though, that it's harsh to single iD's half assed update of their series out for it too much. Can I add crap cameras please? Even in a good game like, say, Bayonetta, the camera and it's lax control or turn speed can wreck your experience by allowing deaths from offscreen enemies and screwing you over by showing you JST the corner you're backed into, the best killing you but not your own character. NG2 on 360 is TERRIBLE for this crap(as are many games of many genres-the camera in CCCB recently was terrible too)but we, again, have to manage with it.
  • gilgamesh310 - May 1, 2010 10:41 a.m.

    The GTA series has a lot more flaws than that.The way in which cops can bust you for say killing a hundred civilians and you appear outside the station with your weapons gone is completely ridiculous and incredibly annoying. There was that level in GTA:San Andreas where you had to control remote control planes which was IMO one of the worst levels ever devised in a game and that was a game that as far as I know was the highest rated game in the series. None of the GTA games deserve the mammoth scores they get. Just because a game gives you more stuff to do than most other games reviewers think that can make up for their flaws and be better than any other game.
  • philipshaw - May 1, 2010 10:08 a.m.

    With Killzone 2 you forgot that you are only like 4 feet tall in the game, you come up to most characters waists
  • NormanD - May 1, 2010 6:31 a.m.

    seriously, what's with you guys and Heavy Rain......but whether your right about it or not, you obviously don't know what a plot hole is, her understanding of who the name belongs to without necessarily meeting him isn't a plot hole unless there's no way to explain it. Consider the fact that she is a journalist who has been tracking just about everything that's been happening with the case and everyone involved with it so there's a good chance that she came across some information about him. That's one possible explanation for it, so there, not a plot hole. Lawyered.
  • spideralex90 - May 1, 2010 6:30 a.m.

    I actually liked the mass effect mining game, it was better than driving the mako to the opposite end of the map to get a tiny amount of minerals.
  • NanoElite666 - May 1, 2010 5:10 a.m.

    Here's one for ya. The gunplay in the Jak games post-Precursor Legacy (not including X obviosly), specifically Jak's inability to strafe. Not being able to keep your gun pointed straight while still moving about is very annoying, especially coming back to one of those games after having spent time playing another game where strafing is second nature. Jak, buddy, we love ya, but please to take some shooting lessons from Ratchet or Drake or someone before your next big adventure.
  • Jacko415 - May 1, 2010 2:40 a.m.

    A. THE FUCKING BLUE SHELL IN MARIO KART B. If you're sniping in GTA IV from a rooftop thats very far away, kill one person and the cops automatically know EXACTLY where you are C. in Crysis the trailers show you combining all your powers into fluid bad-assery. but in-game your suit gives you enough suitpower to do one thing really quickly then wait like a sitting duck.

Showing 1-20 of 44 comments

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