Besides neatly conveying the notion of weak gravity, using thrust-powered elevation allows the MAKO to bounce up from behind cover and, using the mounted cannon, pop off shots at nearby enemies.
Fixed firmly in Shepard's sights are the galaxy-bothering geths - machine-based humanoids power-drunk on AI - and the demo gave us the first opportunity to size them up. When in groups, geths can draw on a collective intelligence, allowing them to assess and react to situations far more effectively than if they are acting alone. While we didn't see any evidence of this in action, the impact this could have on combat is certainly intriguing.
In addition to the regular foot-soldier geth, the player will also come up against several sub-forms: we got to see hoppers - sinewy, agile and arachnid-like in movement - and a geth armature, which resembled a spindly mech vehicle.
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