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Marvel vs Capcom 3 Character Strategy Guide

Tron

Tron is another odd character that doesn’t fit easily into one particular playstyle. She’s got good mobility, relatively fast moves, and  decent range. Her Bonne Strike (Reverse Dragon Punch +ATK) is a fast rushing charge that can catch players off guard and quickly pushes them into the corner when it hits.

Her Beacon Bomb and Servbot Launcher (both projectiles) are difficult to use as they leave her wide open to counter attacks, do almost no chip damage and get shut down by other projectiles. Because Tron’s Normals and Bonne Strike inflict multiple hits, players are likely to block often once you get in close, punish them with her Bonne Mixer (QCB + ATK) and Level 3 Hyper command throw (QCB + 2 ATK) for big damage.

Tron's Gustaff Fire (Forward + M) is a good move for her regular combos but is one of the best assists in the game. When used as an assist Tron jumps out and shots a small flame from her robot. This move hits multiple times and sets upe opponents for big combos. Most importantly, it has huge invulnerability frames, allowing Tron to safely come in and spray fire whenever you need her to.

Tron's crouching H hits OTG and can be comboed out of with her Forward + H boulder attack.

Strengths

Solid normals, with good range and multiple hits
Above average health
Good command throw
One of the best assists in the game


Weaknesses

Vulnerable to keepaway characters, bad long range options
Level 1 Hyper moves have big start ups and need to be comboed into
Larger than average hitbox makes her easy to combo

Good For Beginners?

Sort of. Tron's Bonne Strike is really easy to mash and get damage with, but her lack of easy to use projectiles and weird normals might turn some players off. 

 

Viewtiful Joe

Like Thor, Viewtiful Joe is likely to annoy new payers as he does not feel immediately rewarding to play as. His tiny frame means his normals have incredibly short range, his Hyper moves require a little finesse to use, and his specials are very situational. Put the time in though, and you’ll find Joe can be extremely annoying for your opponent to deal with. Many moves go right over him, his triple jump and Air Dash ability let him get around projectiles. His Viewtiful God Hand Hyper (QCB + 2 Attacks) is absolutely devastating if you learn how to connect it. His Air Joe (Mash Attack in air) is a mashable air combo that does good damage and is a lot of fun to use.

Strengths

Small frame allows him to avoid many attacks entirely and slightly more difficult to air combo
Viewtiful God Hand can completely cripple a character for 10 seconds
Excellent air game

Weaknesses

Terrible range on all normal attacks
Special moves are situational, need practice
Newbie unfriendly

Good For Beginners?

No. Joe's terrible reach, situational Hypers and reliance on air combos makes him useless to newbies.

 

Wesker

Wesker is a fast, high damage character who relies on his speed and teleport to confuse opponents and get in. His normal attacks do big damage, even on block, and his Phantom Dance Hyper (QCF+2 Attack) is one of the very best in the game, as it hits pretty much everywhere all at once. Unless the player is well versed with the teleport though, Wesker can have a hard time getting in and finding his opening. His relatively slow normals can make it difficult to get rushdown characters off of him.

A popular Wesker tactic is to play keep away with his Samurai Edge projectile (Forward + H) and Air Samurai Edge (Down+H while airborne).

Strengths

One of the best Hypers in the game
Moves do big damage

Weaknesses

Understanding his mobility takes some getting sued to
Can get overwhelmed by rushdown characters

Good For Beginners?

No. Wesker's moves are all fairly slow and have very short range, though his Phantom Dance is excellent in anyone's hands.

 

Wolverine

If you’re looking for a slightly slower, heavier hitting version of X-23, Wolverine fits the bill. His standing L attack has good range but is actually fairly slow for an L attack, standing M followed by L actually sucks the opponent towards you, making it easier to combo out of. The key to playing Wolverine is utilizing his Berserker Slash (QCB + Attack) as the move automatically crosses up opponents by dashing through them. Using an assist attack during this will hit the opponent from both sides at once, making it hard for them to block.

His Dive Kick (Down + H while in the air) may seem bad as it cannot be directly comboed into on a standing opponent, but it causes a ground bounce if it hits an opponent in the air and staggers them if it counterhits. Of his 4 hyper move options, Berserker Barrage X (QCF + 2 ATK) and Fatal Claw (QCB + 2 ATK) are the easiest to use effectively as they can be comboed into without fail.

Wolverine's Down Forward +M slide attack hits OTG and is incredibly easy to combo out of. It is one of the game's best OTG attacks.

Use his Dive Kick during an aerial combo to score a ground bounce, land and relaunch the opponent with S, perform a short air combo into Drill Claw (S + Attack) and end with Fatal Claw for an easy to do, high damage combo.

Strengths

Great combo damage
Easy to learn basics
Cross up attacks are leath with assist help

Weaknesses

Limited approach options
Needs help getting in close

Good For Beginners?

Sort of. Wolverine is a fun character to mash with, but a lot of his moves are surprisingly slow and he has a hard time getting in.

 

X-23

Much like Wolverine, X-23 is a fast rushdown character that’s capable of putting big pressure on characters with her relentless offense and mixups. Her (QCF+Attack) move can hit high, low, or with H, becomes a quick long range grab that can be comboed out of. X-23’s normals are lightning fast and have good reach allowing her to pull off long combos with only a little opening. That said, her stamina is very low and she tends to take big damage from attacks.

Strengths

One of the fastest characters in the game
Lightning fast combos and mixup capability

Weaknesses

Low Stamina
Very Few long range options

Good For Beginners?

Sort of. X-23 attacks, especially L, are so fast that even a beginner can pressure someone by getting in and mashing, as her fast moves can counter many attacks before they have a chance to come out. Just don't expect her to last long. 

 

Zero

Zero is a solid all around character with projectile options, easy to use specials and strong normals with good range and damage. While Zero’s solid fundamentals make him newbie friendly, more advanced players can use his teleport in conjunction with an assist attack to mix up opponents. His Sougenmu Hyper (QCB + 2 Attacks) effectively doubles his attack/combo power, temporarily allowing him to play a strong rushdown game. With a solid bag of tricks to pull from, Zero is a rock solid beginners choice with room to evolve as well.

His Jumping H is incredibly strong and can add big damage to any combo.

Strengths

Good normal moves and easy to understand specials
Good fundamentals can be enhanced with tricky teleport tactics and Hyper usage

Weaknesses

Straight forward attack patterns require good assists to help mix up and confuse players

Good For Beginners?

Yes. Zero's normals have great reach, do good damage, and are easy to combo out of. Like Dante, he gets much scarier with experience.

Feb 25, 2011

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34 comments

  • Miles_Endsly - April 5, 2011 7:30 p.m.

    It may just be me but Zero is practically useless. He's a slower X-23/Morrigan esque counterpart without all the secksyness. I like Wesker just because he's Wesker but he's too slow and short reaching even after I trained my heart out with the teleporting... Current fav team: Ironman, Trish, Phoenix. <---buttkickin'team Ironman's regular hyper is amazing, not to mention his missile and beat'um up mashings, Trish comes in with some traps and throwing around that giant hard hitting sword, then when the time's right DARK PHOENIX! MUAHAHA!!!
  • Bobo1175 - March 15, 2011 12:59 a.m.

    NEEDS MORE SERVEBOT
  • Kilburn474 - February 28, 2011 5:54 a.m.

    Joe controls quite a bit better than he did in TvC. He is incredibly good at air combos and the Mach Speed hyper isn't really that hard to get to land. Also, it isn't that hard to get wolverine in close. B. Slash H and B. Barrage H can normally close to distance in a heartbeat. My current team is Wolverine, Zero, Joe.
  • Valntyne - February 28, 2011 3:45 a.m.

    Thanks!
  • Cyberninja - February 28, 2011 12:13 a.m.

    the team i love using is slice and dice aka zero, x-23 and hsien-ko because once they get up close its over for you and my other team will be tron, ammy, and spidy because they seem like a unstopable team if you master them
  • thewulfen - February 27, 2011 10:44 p.m.

    Impressive guide, very helpful! Thanks!
  • philipshaw - February 27, 2011 9:59 p.m.

    Extensive guide, I have this page bookmarked for when I finally get this game
  • AlpineGuy - February 27, 2011 9:03 p.m.

    Awesome! Been looking for one of these on the site, thanks!
  • iJizzLots - February 27, 2011 7:45 p.m.

    Holy shit, motherfucking good guide! Now excuse me while I try out some characters I never would've used without this article
  • PlainLikeVanilla - February 27, 2011 6:54 p.m.

    This is really great thanks!
  • spoonit - February 27, 2011 6:09 p.m.

    Thanks for this.
  • shawksta - February 27, 2011 6:01 p.m.

    Dude, Tron's Hyper is a Delayed Hyper move, the Delayness can actually help sometimes, you need to use it wisely, like when someone's in the air and I did the Bonne stun gun hyper, they think its over after 1 second but it could still hit.
  • shawksta - February 27, 2011 5:55 p.m.

    I love MODOK, he's very unique and shows the creativity Capcom can do. Him,Arthur,and Viewtiful Joe are 3 of my favorite characters.They are awesome! I hate the fanboys who judge by Appearance and Personality and only want people who can fight for real.It throws off the creativity and makes it look bland. I want Frank to come back into development and Phoenix Wright as DLC! Also Dont Fuck with Phoenix, X Factor + Dark Phoenix = YOUR DEAD
  • zer0hvk - February 27, 2011 5:38 p.m.

    Oh this is fucking PERFECT! Thanks a lot for working on this, it's AWESOME, I'll definitely be using this when I get the game.
  • Ilyere - February 27, 2011 4:45 p.m.

    All the thanks in the world for taking the time out to create this guide!
  • presc1ence - February 27, 2011 4:06 p.m.

    Dragon Punch / Reverse Dragon Punch: Sometimes called a Z motion, this is performed by quickly pressing forward before executing a QCF (or back before a QCB for a Reverse Dragon Punch) in one fluid motion. Practice until you get a feel for it. I believe this to be INCORRECT! The z motion is different from the dragonpunch input (which is forward , down , down forward) the z input actually starts at the top of the pad/stick and runs from upleft , upright to down left down right. I know the pain of this as having to re-learn fookin dragon punches and working out how to do the soddin supers took me forever!!!!!!! Please don't make me find the pictures of the old cabinets with the arrows on them!lol!
  • Stahlbrand - February 27, 2011 12:44 p.m.

    Secret to Thor: Mighty Hurricane -> "S" launcher -> air combo -> "M" mighty smash = WTF happened to all of my health. Use your assists and be cagey until you can get in for a Mighty Hurricane and then make them regret being born.
  • wolfep15 - February 27, 2011 12:14 p.m.

    This is awesome! Thanks
  • IAmARobotWhoTurnsIntoATruckAndIFindNoLevityInThis - February 27, 2011 11:37 a.m.

    Factual error! Arthur's scythe is a quarter-circle back + H. Quarter circle forward + H is his crossbow.
  • humpiedumpie - February 27, 2011 10:35 a.m.

    Wow, this really helped me! :D Thanks!

Showing 1-20 of 34 comments

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