Google+

Marvel vs Capcom 3 Character Strategy Guide

Storm

Despite all those MVC2 videos you may have seen, Storm isn’t particularly easy to use. Her normal moves only connect in specific orders, are a little slow, and much like Magento, she needs to utilize her ability to air dash and dash cancel to effectively put pressure on opponents. Her ranged game is much better than Magneto’s though and her Whirlwind (QCF + Attack) can cut down even the beefiest projectiles.

Her Lightning Attack (S + Attack plus any direction) is a very useful charging attack that can be used up to three times in a single jump; timed and spaced correctly, you can combo 3 lightning attacks together. While Storm’s rushdown options are good, she’s also capable at range with her Level 1 Hyper Hail Storm (QCB + 2 Attacks) which does good damage even if blocked. Her other Level 1 Hyper, Lightning Storm (QCF + 2 Attacks) has an enormous hit box and can be easily comboed into.

Strengths

Fast movement, capable of good rushdown
Hail Storm does great damage, even on block

Weaknesses

Relatively slow normals
Needs assists to really excel

Good For Beginners?

No. Storm needs a lot of skill to be used effectively, though her Hypers are fairly straightforward.

 

Super Skrull

Super Skrull is one of the most immediately playable characters in MvC3. While he may lack projectile options, he’s a fun character who can pull off big combos with relatively little effort. As an added bonus, a lot of his attacks link easily into his Hyper Moves making big damage attainable even for newbies. His ranged command grab (QCB + Attack) is super annoying if used with an assist attack , but make sure it hits before the assist attack, as it won’t grab opponents who are already blocking. Also, rookies should be careful not to mash too hard with Skrull lest they accidentally activate Tenderizer (Mash Attack) the whole round.

His Meteor Smash (Dragon Punch + ATK) hits OTG and can cancel into his Hyper moves to close combos.

Strengths

Easy to perform big combos
Easy to link into Hyper combos
Straightforward

Weaknesses

His special moves are easily punished
Smarter players will know how to deal with some of his gimmicky moves
Likely to be zoned by keepaway characters

Good For Beginners?

Yes. Super Skrull is a fairly complicated character to use effectively, but his Hypers can easily be comboed into and his Tenderizer and command grab are easy to abuse.

 

Taskmaster

The majority of Taskmaster’s moves involve his high damage arrow projectiles (QCF + Attack) which can be charged by holding down the attack button before releasing. He can shoot in three directions on the ground and in the air. Remember that the direction of his Legion Arrow projectile Hyper (QCF + 2 Attacks) is determined by what two attack buttons you press to activate it.

His two borrowed moves, Spider Man’s Web Swing (Forward + H) and Captain America’s Charging Star (Backwards + H) have very good range and give him some okay mobility options. Note that if his Sword Master attack (Dragon Punch + Attack) is blocked, pressing H immeadiately afterwards will cause him to perform an unblockable headbutt that causes big stun, allowing for an easy Hyper Move, combo, Snap Back etc.

Task's M and H attacks have huge range, multiple hits and are generally super useful at medium range. Task can combo into Web Swing after an M M H combo, which launches the opponent airborne. Follow up with an aerial M, M, H into another Web Swing, then an aerial M to aerial Legion Arrow Hyper (QCF + L and M) for big damage. Get used to using the web swing more than Task's actual ground S launcher as it's a way better move. 

 

Strengths

Projectile attacks do good damage
Excellent normal attacks
Does big damage with relatively simple combos

Weaknesses

Relatively slow normals make him medicore at extremely close range
Predictable attack patterns

Good For Beginners?

Yes. Bonehead has good, high damage projectiles and long reaching, easy to use normals. His Charging Star and Web Swing moves are also easy to use and lead to easy, big damage combos.

 

Thor

Mind numbingly slow, Thor will immediately turn off most players who pick him. Those who stick with it will find him to be one of the highest damage characters in the game. Thor needs a good team to back him up as his molasses slow mobility makes it nearly impossible for him to get in close. But once he does, his Mighty Hurricane (Half circle backwards + Attack) throw does huge damage.

Overcoming Thor's slowness is key to being effective with him. Use assists to help get him in close and practice wave dashing (repeatedly press down while dashing forward) and cancelling short forward jumps into Flight (QCB + S) to fake the opponent out.

His H Mighty Smash (Dragon Punch + H) hits OTG and can be used as an OTG assist.

Strengths

Big damage output

Weaknesses

Astoundingly slow, probably the worst mobility in the game
Regular and special moves are all incredibly slow require special timing to link

Good For Beginners?

NO. Thor is so slow and his moves have such long start up that he'll automatically frustrate and annoy new players. 

 

Trish

Like her DMC compatriot, Trish is a good fit for MvC3. Unlike Dante though, she’s a character who requires a little more thought to use effectively. Trish has an excellent selection of normal attacks, they’re fast, do good damage and link together easily. Her Round Trip (QCB+H) and Low Voltage (QCF + ATK) are good for zoning and do great chip damage.

Using Trish’s trap moves, Hopscotch (QCB + L) and Peekaboo (QCB + M) gives her the ability to control huge portions of the screen, especially when combined with her regular projectile attacks.

Strengths

Excellent normal attacks
Can control huge portions of the stage with her traps and projectiles
Excellent mobility

Weaknesses

Need to capitalize on traps to maximize damage output

Good For Beginners?

Yes. Trish has extremely good normals, good movement speed and a reasonable projectile. Her traps might confuse new players but she can get by without them and they're not hard to learn how to use.

We Recommend By ZergNet

34 comments

  • Miles_Endsly - April 5, 2011 7:30 p.m.

    It may just be me but Zero is practically useless. He's a slower X-23/Morrigan esque counterpart without all the secksyness. I like Wesker just because he's Wesker but he's too slow and short reaching even after I trained my heart out with the teleporting... Current fav team: Ironman, Trish, Phoenix. <---buttkickin'team Ironman's regular hyper is amazing, not to mention his missile and beat'um up mashings, Trish comes in with some traps and throwing around that giant hard hitting sword, then when the time's right DARK PHOENIX! MUAHAHA!!!
  • Bobo1175 - March 15, 2011 12:59 a.m.

    NEEDS MORE SERVEBOT
  • Kilburn474 - February 28, 2011 5:54 a.m.

    Joe controls quite a bit better than he did in TvC. He is incredibly good at air combos and the Mach Speed hyper isn't really that hard to get to land. Also, it isn't that hard to get wolverine in close. B. Slash H and B. Barrage H can normally close to distance in a heartbeat. My current team is Wolverine, Zero, Joe.
  • Valntyne - February 28, 2011 3:45 a.m.

    Thanks!
  • Cyberninja - February 28, 2011 12:13 a.m.

    the team i love using is slice and dice aka zero, x-23 and hsien-ko because once they get up close its over for you and my other team will be tron, ammy, and spidy because they seem like a unstopable team if you master them
  • thewulfen - February 27, 2011 10:44 p.m.

    Impressive guide, very helpful! Thanks!
  • philipshaw - February 27, 2011 9:59 p.m.

    Extensive guide, I have this page bookmarked for when I finally get this game
  • AlpineGuy - February 27, 2011 9:03 p.m.

    Awesome! Been looking for one of these on the site, thanks!
  • iJizzLots - February 27, 2011 7:45 p.m.

    Holy shit, motherfucking good guide! Now excuse me while I try out some characters I never would've used without this article
  • PlainLikeVanilla - February 27, 2011 6:54 p.m.

    This is really great thanks!
  • spoonit - February 27, 2011 6:09 p.m.

    Thanks for this.
  • shawksta - February 27, 2011 6:01 p.m.

    Dude, Tron's Hyper is a Delayed Hyper move, the Delayness can actually help sometimes, you need to use it wisely, like when someone's in the air and I did the Bonne stun gun hyper, they think its over after 1 second but it could still hit.
  • shawksta - February 27, 2011 5:55 p.m.

    I love MODOK, he's very unique and shows the creativity Capcom can do. Him,Arthur,and Viewtiful Joe are 3 of my favorite characters.They are awesome! I hate the fanboys who judge by Appearance and Personality and only want people who can fight for real.It throws off the creativity and makes it look bland. I want Frank to come back into development and Phoenix Wright as DLC! Also Dont Fuck with Phoenix, X Factor + Dark Phoenix = YOUR DEAD
  • zer0hvk - February 27, 2011 5:38 p.m.

    Oh this is fucking PERFECT! Thanks a lot for working on this, it's AWESOME, I'll definitely be using this when I get the game.
  • Ilyere - February 27, 2011 4:45 p.m.

    All the thanks in the world for taking the time out to create this guide!
  • presc1ence - February 27, 2011 4:06 p.m.

    Dragon Punch / Reverse Dragon Punch: Sometimes called a Z motion, this is performed by quickly pressing forward before executing a QCF (or back before a QCB for a Reverse Dragon Punch) in one fluid motion. Practice until you get a feel for it. I believe this to be INCORRECT! The z motion is different from the dragonpunch input (which is forward , down , down forward) the z input actually starts at the top of the pad/stick and runs from upleft , upright to down left down right. I know the pain of this as having to re-learn fookin dragon punches and working out how to do the soddin supers took me forever!!!!!!! Please don't make me find the pictures of the old cabinets with the arrows on them!lol!
  • Stahlbrand - February 27, 2011 12:44 p.m.

    Secret to Thor: Mighty Hurricane -> "S" launcher -> air combo -> "M" mighty smash = WTF happened to all of my health. Use your assists and be cagey until you can get in for a Mighty Hurricane and then make them regret being born.
  • wolfep15 - February 27, 2011 12:14 p.m.

    This is awesome! Thanks
  • IAmARobotWhoTurnsIntoATruckAndIFindNoLevityInThis - February 27, 2011 11:37 a.m.

    Factual error! Arthur's scythe is a quarter-circle back + H. Quarter circle forward + H is his crossbow.
  • humpiedumpie - February 27, 2011 10:35 a.m.

    Wow, this really helped me! :D Thanks!

Showing 1-20 of 34 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.