Marvel vs Capcom 3 Character Strategy Guide



Roo, the boring milquetoast that he is, is the most straightforward of all MVC3’s characters. He has his trademark specials, trademark normals and really good level 1 Hypers. His Shinku Hadoken ( QCF + 2 Attack) does surprising damage, especially when X-Factor enhanced. Unlike other projectile Hypers, you cana ctually aim the hadoken up or down after you've activated it. It's also a great way to quickly punish projectile spammers or whiffed moves.

His Shinku Tatsumaki ( QCB + 2 Attack) has invulnerability on start up, which makes countering opponents up close easy. That said, even your grandma knows how to play Ryu, and his approach and combo options are extremely predictable. Ryu does good damage with relatively short combos, but focus on using his excellent level 1 Hypers for the best result.


Great level 1 Hypers
Familiar and easy to use
Does good damage


Predictable as the sunrise
Something of a meter hog

Good For Beginners?

Absolutely. Ryu is easy to use, does solid damage with relatively few hits and small combos, and his easy to pick up. His Shinku Hadoken Hyper is excellent as well.



Despite his large size, Sentinel is an agile character with a fast dash, flight ability, relatively easy to perform combos and excellent reach. While his large size makes him easier to juggle and cross up, his ability to control the screen with projectiles and huge sweeping attacks is unrivaled. His Standing and Crouching H attacks are beam projectiles that do chip damage and cover large portions of the sccreen. All his Hyper attacks to great damage, even if blocked, and their large hitboxes make them easy to combo into. Crouching M into S has huge range and will catch new players off guard.

Sentinel's Sentinel Force projectile assist is also very good, making him an excellent choice for any team. Be wary of spamming the assist though as Sentinel's newly reduced health means he can be severely punished if he's called out and caught in a Hyper or combo.

Sentinel is traditionally used as the last or "anchor" character on teams because of his absurd level 3 X-Factor boost. Level 3 X-Factor Sentinel is capable of killing characters in 4-5 hits and doing huge damage with Hyper combos, even if they're blocked. For these reasons, he's one of the game’s strongest characters.

Note: Sentinel has had his health reduced by Capcom because of complaints. He still does as much damage as before, meaning players will need to be a bit more conservative with him. 


Good options at close and long range
Large radius attacks allow him to connect from long range and in the air
Easy to combo into Hyper Moves
Insane level 3 X-Factor strength


Huge size makes him easier to hit and combo
Low Health
You won't be able to read messages from friends because your inbox will be filled with salty hate mail

Good For Beginners?

YES. Sentinel is an excellent choice for beginners, he does big damage, has great projectiles and great Hypers and his crouching M is absurdly good. Just prepare yourself for all the angry hate messages you'll get for using him.



A strange combination of big damage, relative speed and mix-ups, She Hulk offers a number of interesting play options. Her Heavy Strike move (QCF + Attack) automatically dizzies the opponent, making her incredibly intimidating in the right hands. Her approach options are suprisingly good, as her Runner’s Start move (Down, Down + S) can lead to frontal high/low ground attacks or a Vega like wall bounce and aerial approaches. Learning to time these moves to get around projectiles is essential as she can fall victim to keep away characters. She-Hulk needs a good assist to help her get in as she is vulnerable at long range. 

The main trick to using She-Hulk is to make sure to use her excellent crouching normal attacks. Crouching L is extremely fast and has great reach. Poke characters with it and you can easily combo into crouching M, crouching H into S. She-Hulk's crouching H automatically leads into her Running stance(Chariot)/ or wall bounce depending on whether you hold forward or backwards after performing it. Crouching H also automatuically passes through the opponent even when blocked, allowing for intersting cross ups with the help of an assist. 

An interesting character with unusual options and the potential for big damage, mix ups and solid combos.

Wall bounce and running attacks create mix up potential
Heavy strike creates intense pressure game when in close
Excellent crouching normal attacks 


Can have a hard time getting in on projectile heavy teams
Regular movement speed is still mediocre
Really needs a good assist character to maximize potential

Good For Beginners?

No. She-Hulk requires finesse to get in and players need to know how to pressure opponents and mix them up after knockdowns.



While certainly no one’s favorite character personality wise, Spencer is pretty good in MVC3. His Scorpion like Wifearm grabs opponents from full screen and passes through projectiles, making him a good choice for punishing spam happy newbies. Spencer can start and end combos with his arm grapple from almost anywhere on the screen, making him a lot more dangerous than he seems. Spencer’s normal attacks are a bit slow but do big damage and stun and can easily be comboed out of. If you connect with Nathan’s grapple arm you have 3 options: L will reel them into a tackle that scores a knockdown, M does a zip kick that will bounce them off the wall, and H simply reels them in and stuns them for a moment.

His Forward + H attack covers a huge portion of the screen and has to be blocked high. Because of his ho-hum movement speed, you’ll need to use Spencer’s grapple arm to get around the stage, do so my pressing S + Attack and then pointing in the direction you want to go. His Bionic Lancer level 1 Hyper (QCB + 2 Attacks) starts up very quickly, covers the whole screen and does good damage when it connects. You can easily connect with this off of any of his wall bounces.

Spencer's BIONIC AAAAARM Hyper (QCB + 2 Attacks) is completely invincible on start up and passes through almost every other move in the game. It's a great counter move that does good damage.


Good damage
Straightforward combos
Bionic Lancer (aka BIONIIC AAAAAAARRRRMM) Hyper is very good


Very small selection of moves
Slow normal attacks
Zip line movement can be unsafe

Good For Beginners?

Sort of. Spencer only has a few special moves to memorize and does big damage with few hits, but learning to use his zip line movement and OTG bionic arm grabs is important and can be confusing to new players.



One of the game’s fastest characters, Spider-Man is a light weight who relies on his speed and aerial abilities to do damage. That said, he doesn’t do very much damage and his attack options are somewhat limited. His strengths lie in his ability to attack from weird angles in the air using his web zip (Attack + S and a direction), air dash, and other movement skills. His hitbox is also fairly small, which causes some moves to whiff and can make him a challenge to juggle properly.


Web Ball assist comes out quickly and can me hard to see in the middle of a fight
Aerial movement options allow him to create hard to predict mixups


Low damage output
Moves have relatively short range
Learning movement options takes practice

Good For Beginners?

No. Spider-Man does little damage and needs a player who knows how to cross up opponents and capitalize on Spidey's speed and weird attack angles. 


  • Miles_Endsly - April 5, 2011 7:30 p.m.

    It may just be me but Zero is practically useless. He's a slower X-23/Morrigan esque counterpart without all the secksyness. I like Wesker just because he's Wesker but he's too slow and short reaching even after I trained my heart out with the teleporting... Current fav team: Ironman, Trish, Phoenix. <---buttkickin'team Ironman's regular hyper is amazing, not to mention his missile and beat'um up mashings, Trish comes in with some traps and throwing around that giant hard hitting sword, then when the time's right DARK PHOENIX! MUAHAHA!!!
  • Bobo1175 - March 15, 2011 12:59 a.m.

  • Kilburn474 - February 28, 2011 5:54 a.m.

    Joe controls quite a bit better than he did in TvC. He is incredibly good at air combos and the Mach Speed hyper isn't really that hard to get to land. Also, it isn't that hard to get wolverine in close. B. Slash H and B. Barrage H can normally close to distance in a heartbeat. My current team is Wolverine, Zero, Joe.
  • Valntyne - February 28, 2011 3:45 a.m.

  • Cyberninja - February 28, 2011 12:13 a.m.

    the team i love using is slice and dice aka zero, x-23 and hsien-ko because once they get up close its over for you and my other team will be tron, ammy, and spidy because they seem like a unstopable team if you master them
  • thewulfen - February 27, 2011 10:44 p.m.

    Impressive guide, very helpful! Thanks!
  • philipshaw - February 27, 2011 9:59 p.m.

    Extensive guide, I have this page bookmarked for when I finally get this game
  • AlpineGuy - February 27, 2011 9:03 p.m.

    Awesome! Been looking for one of these on the site, thanks!
  • iJizzLots - February 27, 2011 7:45 p.m.

    Holy shit, motherfucking good guide! Now excuse me while I try out some characters I never would've used without this article
  • PlainLikeVanilla - February 27, 2011 6:54 p.m.

    This is really great thanks!
  • spoonit - February 27, 2011 6:09 p.m.

    Thanks for this.
  • shawksta - February 27, 2011 6:01 p.m.

    Dude, Tron's Hyper is a Delayed Hyper move, the Delayness can actually help sometimes, you need to use it wisely, like when someone's in the air and I did the Bonne stun gun hyper, they think its over after 1 second but it could still hit.
  • shawksta - February 27, 2011 5:55 p.m.

    I love MODOK, he's very unique and shows the creativity Capcom can do. Him,Arthur,and Viewtiful Joe are 3 of my favorite characters.They are awesome! I hate the fanboys who judge by Appearance and Personality and only want people who can fight for real.It throws off the creativity and makes it look bland. I want Frank to come back into development and Phoenix Wright as DLC! Also Dont Fuck with Phoenix, X Factor + Dark Phoenix = YOUR DEAD
  • zer0hvk - February 27, 2011 5:38 p.m.

    Oh this is fucking PERFECT! Thanks a lot for working on this, it's AWESOME, I'll definitely be using this when I get the game.
  • Ilyere - February 27, 2011 4:45 p.m.

    All the thanks in the world for taking the time out to create this guide!
  • presc1ence - February 27, 2011 4:06 p.m.

    Dragon Punch / Reverse Dragon Punch: Sometimes called a Z motion, this is performed by quickly pressing forward before executing a QCF (or back before a QCB for a Reverse Dragon Punch) in one fluid motion. Practice until you get a feel for it. I believe this to be INCORRECT! The z motion is different from the dragonpunch input (which is forward , down , down forward) the z input actually starts at the top of the pad/stick and runs from upleft , upright to down left down right. I know the pain of this as having to re-learn fookin dragon punches and working out how to do the soddin supers took me forever!!!!!!! Please don't make me find the pictures of the old cabinets with the arrows on them!lol!
  • Stahlbrand - February 27, 2011 12:44 p.m.

    Secret to Thor: Mighty Hurricane -> "S" launcher -> air combo -> "M" mighty smash = WTF happened to all of my health. Use your assists and be cagey until you can get in for a Mighty Hurricane and then make them regret being born.
  • wolfep15 - February 27, 2011 12:14 p.m.

    This is awesome! Thanks
  • IAmARobotWhoTurnsIntoATruckAndIFindNoLevityInThis - February 27, 2011 11:37 a.m.

    Factual error! Arthur's scythe is a quarter-circle back + H. Quarter circle forward + H is his crossbow.
  • humpiedumpie - February 27, 2011 10:35 a.m.

    Wow, this really helped me! :D Thanks!

Showing 1-20 of 34 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000