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Marvel: Ultimate Alliance

New variations to gameplay include objects that can be wielded for big damage - though it's weird to see Thor swinging a lead pipe, with his trusty hammer close to hand, too.

Grappling is a big part of combat and new charge moves enable big attacks if you have time to ready them. A large number of the characters have the ability to fly and can do so without penalty. Spider-Man may not have flight but he too can take to the sky with continuous web-slinging.



Above: On Wii, attacks consist of shaking the remote - it's not the most intuitive mechanic

Obviously, control is quite different on Wii. Attacks consist of shaking the remote in either an up-down or side-to-side fashion. At the moment, it's not the most intuitive mechanic and the delay between your actions and the heroes' offence is frustrating - it just doesn't feel like you're beating up baddies.

The benefit on this platform, however, is instant access to each hero's super moves by hitting the Z button and waving in a direction.

Marvel Ultimate Alliance on PS3 and Xbox 360 looks equally beautiful, and easily reaches new levels of graphical excellence just as expensive next-gen consoles should. Wii is no slacker but looks decidedly current-gen - missing the great lighting and detail of the others.

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