Mario vs. Donkey Kong 2: March of the Minis review

  • Feels like a classic Donkey Kong title
  • Puzzles offer a satisfying challenge
  • A virtual buffet of levels to play via Wi-Fi
  • Not the usual Mario action
  • Can blow through game in a few hours
  • Using only the stylus becomes tiresome

Only one Mario needs to make it to safety in order to pass each level, so if you don’t focus on picking up all the extras in each level (like high score awards, coins, and cards), you may find yourself blowing through the entire game in only a few hours. The most satisfying part of the gameplay, however, comes from refining your technique and figuring out ways to attack each puzzle more efficiently to earn the highest score possible. Merely passing each of the game’s 72 levels is the easy part. Dominating each of them proves much more difficult, and often takes complex planning and execution.  

Above: Play through levels in the main game (left), or create your own levels to play or send to friends (right).

March of Minis makes excellent use of the DS’s Wi-Fi Connection with the Construction Mode, letting you create your own levels, either from scratch or with a Contruction Kit template. Construction Kits will become available when you pass each of the 8 worlds in the main game, as well as by playing the unlockable minigame in each world (collect the Mario card in each level of the world to unlock the game).

More Info

Release date: Sep 25 2006 - DS (US)
Available Platforms: DS
Genre: Family
Published by: Nintendo
Developed by: Nintendo
Franchise: Mario
ESRB Rating:


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