Diplomatic options are fairly robust, granting your inner Churchill the ability to demand peace concessions or a change in government, and in a pleasant surprise, seem to be genuinely affected by gameplay strategy. For example, while playing as China, we initially sought a British alliance, but the U.K. denied our request. Undaunted, we began offering them sizeable aid packages while buying goods from them. Eventually they relented and offered us a place in their alliance. Rewarding moments like this give you that all-important feeling that your decisions truly carry weight, and Making History nails that perfectly. Should you choose a "military solution" over diplomacy, the game offers a surprisingly effective combat engine that resolves battles fairly and, for the most part, accurately.
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