MAG: What's the verdict on Sony's online FPS?

Q: But it's not all bad though, eh?

A: Not at all. It’s just not all good either. The flow of the action is supposed to be one of fluidity so you’d always have something to do within MAG, but the reality is that usually everyone converges on one point of the map for a gigantic shoot out to the death. It’s hardly original.

Above: One of those bottle-neck moments that MAG is filled with

The different spawn points manage to inject some fun and strategy into where you should reappear too. For example, rather than starting back at the barracks, miles away from the action, you can choose a parachute drop and then float straight into a lofty position fit for a cowardly sniper.

Q: Are the different factions unique?

A: In appearance and the look of the guns? Yes. In every other way possible? No. The weapons all feel the same no matter which group you’re with. The event didn’t show any difference between SVER, Raven or Valor even though they’re all supposed to be unique.

Above: Team Raven. They have all the high-tech weapons and gear

Q: So is it worth buying?

A: Based on what we played at the review event – no. We can’t justify why you’d choose MAG over any of the current crop of FPS stars and the upcoming Battlefield: Bad Company 2, which does the online side better and has a campaign mode to boot. However, we've held off from the review because this event didn't really let us explore MAG in the way we needed to be able to form a definitive answer.

MAG will live or die based on the gamers who play it, which is why we're going to wait to review it. If you get into a great squad/clan then you’ll increase your enjoyment as it potentially gives off a great sense of teamwork. But as a solo person, there’s nothing we've seen at the moment that's new or exciting to get pumped about. Most FPS games out there now provide a much more complete experience than MAG, and that’s without the need for 256 players.

Feel like we’ve missed a question you’re dying to know the answer to? Well drop us a comment below and we’ll answer them until Friday 29th January. A full-review is incoming next week.


  • aberkromby - February 9, 2010 11:12 p.m.

    I agree, but id like to add one thing: Mag servers are actually acceptable, unlike infinity ward's crappy host system. mw2's severs actually managed to be WORSE than cod4's. btw: Join SVER. add me: FiftyFullMags
  • burkey01 - February 3, 2010 7:54 p.m.

    i think ill wait for bb2 ok
  • aberkromby - January 31, 2010 5:27 p.m.

    I just bought the game. After playing a couple games of domination, I have to say: this puts Modern Warfare 2 to shame. You dont realize how poorly designed and flawed the leveling system in MW2 is until you play MAG.
  • JakX - January 29, 2010 9:41 p.m.

  • JakX - January 29, 2010 9:38 p.m.

    The MAG Beta was really cool, the only problem i had w/ it was the armor, higher lvl armor weighed more and slowed ur character down significantly, but it shouldn't have effected the rotation speed of ur character, even w/ the sensitivity all the way up i haf horrible rotation speed
  • lethalcodeine - January 28, 2010 6:35 a.m.

    Not sure on this game. I'm still a COD kinda guy. I don't care what people say. COD is the best shooter out there. And I'm just like everyone else in that I dispise campers. Try objective based modes such as good ol Domination.
  • Ravenbom - January 27, 2010 6:44 p.m.

    After playing the beta, I've had my fill of the game. Like it's been said, the pricing may have something to do with the way I feel about the game. It's just not as good as say, Team Fortress 2. Everyone has a role in that game and you have to work as a team because of it. In MAG everyone plays about the same and you never feel the need to try to work as a team because there's no rock-paper-scissors mechanic at work under the hood to force you to play as a team.
  • JohnnyMaverik - January 27, 2010 4:03 p.m.

    That should have read "jaded gamer eyes", always forget you don't have an edit button on the comments sections :( Also sorry for the rest of the inevitable typos and spelling mistakes in the above rant that I won't have picked up on.
  • JohnnyMaverik - January 27, 2010 4 p.m.

    I never liked the sound of these review events anyway, surely it'd be better to review a game in your own, more familiar gaming evironment, rather than a sterile and controlled day out. I meen surely even if they just shut you in a room on your own and let you get on with it (which I believe I'm right in saying is something that sometimes happens) it's still not quite the same as sitting infront of a familiar normal sized tv, with your favouret controller in your hand, in a nice safe feeling chair, with your jaded games eyes staring at a screen hoping against hope that you're about to experiance something unexpected and great. There again I'm not a professional reviewer and have never been to a review event so what would I know. I'd submit it as the askagamesjornalist question or the gamesradar uk question for the week but I'm a little bit banned from the forums until friday... but feel free to treat it as my submission is your reading this TalkRadar US and UK hosts! Also @ Chris and Nathan Take me together O.o
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  • GamesRadar_NathanIrvine - January 27, 2010 9:51 a.m.

    Firstly, thanks for the kudos, Chris *slips unmarked envelope across the table* Secondly, I understand the quibbles with regards us not reviewing MAG based on our combined experiences between the beta and the review event (read: an introduction to the other game modes) but it felt like we'd be doing a disservice to you and Zipper who no-doubt would've preferred a more comprehensive event for their game. The stress-test on the servers will come when everyone can play it, not just a select crew of beta testers or the gaming press in a bunker under London. Sony informed us yesterday that 'there wasn't enough bandwith assigned to us during the day, but it was fixed for the evening event' (which we weren't invited to), so this may explain the lag issues. They also told us that 'it wasn't a LAN setup on the day' and it was all played out on 'test servers'. While I'll hold my hands up and say 'my bad' for the LAN comment, the 'test servers' were just for *test* purposes, and still contained a bit of lag. In a massively, roundabout way, what I'm trying to reinforce is that I'm sure you'd rather we gave our verdict of MAG based on what YOU will be playing rather than what we played in a controlled environment. Call it old fashioned, but we like to play the complete version of a game before we review it. And truth be told, if you're already pumped for MAG, you're going to buy it regardless of what we have to say, right? Hopefully our review will serve a purpose to those who aren't sure whether to get MAG or not. In the meantime feel free to leave questions about MAG here, and I'll do my best to answer them based on my review event experience. Out.
  • skynetiscoming - January 27, 2010 2:13 a.m.

    I have a friend who said "It's good but it's really, really hard. You come out from cover and your dead." Although he said it was fun, I can't imagine having 128 cross-hairs trained on me so I can't move being fun for more than 20 minutes. Also can't think of a multiplayer game being "hard," rather the player's are good, which doesn't seem to matter if there are a sh*t ton of them.
  • Pocotron - January 26, 2010 9:27 p.m.

    Oh, Chris, you sly dog you!
  • GamesRadarChrisAntista - January 26, 2010 5:49 p.m.

    Are a couple of Sony fanboys REALLY suggesting we review something based on the beta?! Take a step back for a moment... now imagine if we did that, and gave the game a score you didn't like... Oh, how outraged you would hypothetically be! I've been to numerous PREVIEW events where the multiplayer latency conditions shit the bed, and guess what? We don't write anything! And the developers almost always reschedule. Obviously, this is a trickier situation, since MAG hinges entirely on its online play and the game is out. But if you love the game enough to defend it (without having played the final version,) shouldn't you give Nathan kudos for choosing fairness over immediacy, no?
  • JohnnyMaverik - January 26, 2010 5:43 p.m.

    Kudos to GamesRadar for paying this amount of respect to the MAG developers and it's readers on attempting to deliver your most accurate review as can be possible. I for one would rather wait a while longer for a truely representative review than one based on a poorly organized and executed review event. Have a biscuit *gives gamesradar a biscuit*
  • R_U_Guys_From_British - January 26, 2010 2:49 p.m.

    Most of the time its too difficult to have 3 other players in left 4 dead who are sensible and just want to play the game, let alone trying to find another 255 like minded players for MAG
  • Adrammelech - January 26, 2010 1:59 p.m.

    Guess this game's just another "used to be dumb" game. Oh well, hope it sells.
  • charliemouse - January 26, 2010 11:10 a.m.

    I was at the launch event and we got to play a 256 player game against the Yanks later on, no lag at all. A little slowdown when things got hectic but with a bunch of drunkards running around you'd expect it to have lagged hard.
  • Spybreak8 - January 26, 2010 7:21 a.m.

    @Cwf2008 Haha, I think we're all gamers just sitting on the sidelines watching this thing try to take off.
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