Given the basic visuals and similarity of many of the trails, it hardly seems there are 123 truly unique levels to play. But monotonous or not, we consistently lost hours at a time before we remembered to stop playing because the game is so annoyingly compelling. Apparently, we underestimated the sense of accomplishment one derives from eradicating a line of multicolored colored balls, just like it's impossible to quantify just why lining oddly-shaped blocks up in a row is probably the best game of all time.
Though Luxor is addictive, it ultimately lacks the oomph, variation and a multiplayer mode that would help to make it an all-around great game. Since its PC predecessors are available for $20 or less and it's not really substantive enough to be a stand-alone title, we can't really recommend it at full price. Either snatch it up the second it hits bargain bins or pray with us to the gaming gods that it be offered on every internet-enabled game system as a much less expensive downloadable game.
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