Lost Planet 2 super review

Can Capcom's big bug blaster do better the second time around?

Words: David Houghton on May 5, 2010

Lost Planet 2 is like a cute, eager-to-please puppy with horrible breath. It’s giddy, silly, enthusiastic, and really really wants you to be happy, but alas, it comes with an inherent flaw which makes the good times a bit of a slog to get to. But we’ll come to that soon enough. First up, the basics.

Lost Planet 2 is a Big Dumb Action Game, with a major focus on multiplayer co-op. If it had been released in the ‘80s it would be Contra. If it was a movie, it would be Predator. And there’s not a damn thing wrong with that. BDAGs are what gaming was built upon, and it’s actually bloody refreshing to play one as balls-out dedicated to the cause as LP2.

Above: If you respond well to this image, please read on 

If the idea of standing on the roof of a speeding train, blasting the living crap out of mechs and rocket turrets using a hand-held Gatling gun big enough to make Jesse Ventura feel like half a man is appealing, then there are some truly awesome times to be had in Lost Planet 2. If it doesn’t, you probably won’t enjoy it at all. But then again, you probably don’t enjoy life either.

It’s the third-person shooter in its purest form. No lock-to-cover system, no stealth kills, no moral choices. Just big guns, big explosions and enemies so big that they’re not far off having their own gravitational pull. Spare weapons of every shape and size (though usually huge) litter every square inch of the game, giving its levels the look of the morning after a piss-up in a munitions factory. You’ll rarely walk three feet without finding a mech, flying machine or set of power armour you can pilot if the need takes you, and all handle with enjoyably deft slickness, meaning that destruction and the variety of ways you can unleash it are in constantly high supply.

Above; A genuine Capcom LP2 design note that we didn't make up 

Lost Planet 2’s one concession to anything other than pure killing is its grappling hook system. Here, you simply aim and tap X or Square (depending on your console of choice) to zip up to higher areas and flanking routes at multiple levels of verticality.

It’s a simple, one-shot trick, with absolutely zero potential for comboing (you can’t even grapple mid-jump) but regardless it’s a cool and satisfying tool to use, and one that opens up a great deal of smooth, on-the-fly tactical play once you get up to speed on manoeuvring with it during combat. And you’ll need to master that verticality if you’re really going to get the best out of Lost Planet 2. Make no mistake, this game’s main reasons to be are vast spectacle and massive set-pieces, in a very literal sense. As shown below...

Above: The Akrid bosses are frigging huge, and yes, you have to kill them all 

For what is essentially a linear, A-to-B shooter, Lost Planet 2 is actually a pleasingly open experience. Surprisingly so, in fact. While the core gameplay is usually a straightforward kill-fest, LP2’s levels frequently make use of branching routes, and even sometimes completely different paths to a main objective, in order to provide different members of co-op teams with completely different experiences.

And beyond that, certain end-of-level set-pieces are built entirely with non-linear squad-play in mind, playing more like pure multiplayer deathmatch arenas than traditional campaign events. An early assault on an enemy mine, for instance, actually plays out as an objective-based team game, as your squad blitzes AI soldier after AI solider in a multi-levelled circular arena while trying to lock down and hold certain key control points for a set period of time.

It’s spontaneous, it’s exciting, it’s totally open to player-interpretation and it never plays out the same way twice. At their best, these sections really elevate Lost Planet 2 beyond the completely funneled experiences most other shooters are offering right now.

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13 Comments
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  • phil87

    phil87  - 1 year, 5 months ago  - Report

    i just brought this game and completed it its great admittedly the A.I does suck at times but the level where u have to fire the big gun and reload the a.i did it for me fine except the healing part
  • jscriber100

    jscriber100  - 1 year, 5 months ago  - Report

    this game combines a lot of good with a lot of bad.on the bad side the storyline is poorly explained,co-op is bad,the game freezes sometimes and even though i like a challenge this game is pretty hard to beat even on normal.it took me a few weeks to get past the desert/train level.if ur gonna play this game on 1-player u will end up dying endlessly.thats why u have the option of using Al teammates.they are very helpful.on the good side this is an awsome 3rd person shooter,there are lots of huge guns and after u beat the game once,u can customize ur character when there level is high enough.IGN should have given it a much higher rating.
  • Clovin64

    Clovin64  - 1 year, 9 months ago  - Report

    I moan about multiplayer focused games waaaaayyyyy too often, but seriously, this is the perfect example of what I mean when I complain that single player is far too often overlooked in favour of bloody co op. I understand perfectly crumbdunky's frustration at Capcoms unwelcome current gen fehtish for co op.
    I'm going to try and stop complaining about this from now on, as I'm even starting to bore myself, but if Capcom even DARE to ruin Devil May Cry with co op, then I'm going to write one really bloody angry letter. Capcom, you have been warned.
  • Hexar

    Hexar  - 1 year, 9 months ago  - Report

    Good review, loved the line about the wall made of bricks sculpted of pure death. Got a good chuckle there.

    Given the caliber of games that Capcom has been throwing up lately I must say I wasn't really anticipating a masterpiece here. Given what I've heard so far, it appears they won't break this cycle anytime soon.
  • Cleanser247

    Cleanser247  - 1 year, 9 months ago  - Report

    I think I will wait until this game drops a bit because it didn't really draw me to it in the demo, even though it was pretty unique.
  • CaptainSpatula

    CaptainSpatula  - 1 year, 9 months ago  - Report

    @crumbdunky

    you mad bro?

    Good review though. It's disappointing that they left solo play shivering and cold by the roadside with nothing but a blanket and some playboys, but it still looks like an enjoyable enough experience. I'm buying it.
  • thesuperspacejew

    thesuperspacejew  - 1 year, 9 months ago  - Report

    Not really my type of game-I love single-player to death, and just about won't play multiplayer in a game unless it's multiplayer-only. Needless to say, i won't be picking up this one, but it seems like a cool game for someone who's a multiplayer addict.
  • Decency

    Decency  - 1 year, 9 months ago  - Report

    Did they get rid of the stupid time limit from LP1? That single-handedly ruined that game for me.
  • erreip199

    erreip199  - 1 year, 9 months ago  - Report

    took me 3 tries to beat the Demos giant boss ALONE but it was worth it, and as a contra fan (i play 1 2 and 4 on an almost weekly basis)i can say ill probably enjoy this

    who needs a plots when u get big BOOMS? sure plots are cool but most of the time they try so hard to make it good it kills the game so id rather play a b rated stroy based game than a lets say Avatar plot like game which is crap
  • crumbdunky

    crumbdunky  - 1 year, 9 months ago  - Report

    Me neither , JM! Capcom are on their WORST form in aeons of you ask me and the fact they wrecked the SP in favour of co-op here is little surprise when they already did the same to their premier series which is built ENTIRELY on SP brilliance, is it?

    If it wasn't for the SF4 twins I'd now be saying it's time to put my former fave dev/pub out of it's misery-and I don't even think THOSE games are all they're made out to be either!

    I'll be able to play a few bits of the game in full co-op with the SAME people but in todays life it's hard for me to get the same three mates to even be available, let alone all wanting to play the same game with their precious gaming time away from work, school, kids etc! RE5 was OK co-op(though never scary as with a mate it's funny so Capcom missed the whole point of the series, doh)as you only needed one person to hep you but this means, as the SP is predictably crap, that LP2 is another current gen Capcom mess to join RE5, DMC4 et al-and don't even think about talking about their Wii output FFS!

    So, onto DR2 in the hope that can be as good as the first and get rid of the annoyances which made it nowhere near as good as it should have been(or would prolly have been had they made it last gen)first time out. Had high hopes for LP2 but now I know I'll never get much out of it it joins the pile of disappointment which I like to call Sheva's turds. Why have Capcom become such a slave to co-op these days anyway? What next? DMC5 with the awful Nero back in triplicate to partner Dante a mess of co-op and dim AI? I wouldn't put it past the current no mark ideas coming out of the once great Capcom.

    Puzzles the hell out of me that anyone thinks Capcom have been any great shakes this gen when their output stinks next to their history-the downwards, general spiral is there for all to see as is their own desperate wish to wreck anything good they have left. The fact they say the future of RE is EVEN more based in co-op just makes me cry. Not even a new, amazing Dino Crisis could appease me now after all the cash and belief I've wasted on my former heroes,. Cappers? Sod off and make some great action games again, yeah? Bayonetta isn't quite as amazing as many sites would have us believe but it's so much better than the lasst Capcom entry in the series it's REALLY part of that it's not funny and it just shows what a mess they really are right now.

    I'd love them to stop tjhe rot but, sadly, people seem blind to this lack of form and they get by on the kudos for the odd MH3 or SF4 when in the past they had all guns blazing. Yeah, I'm harder on Capcom than other devs but when you make Resi and forget to make the SP fun or scary(and when sticking largely to RE4's stellar formula too)it makes you wonder where their heads are. Honestly, I just want the good times back.

    Oh, and DH that IS the first law of Co-op-you're so painfully correct I feel I must bow to your greatness on this. God, I'm so frustrated with Capcom-and they'll get away with it AGAIN somehow and keep making this same damn mistake. Co-op is fine, I love co-op, but it isn't the most practical way for everyone to play a game even today and their AI is NOWHERE near good enough to make up the numbers. It wasn't in RE5(lord knows Sheva controlled by the console was a nightmare of idiocy and babysitting-a game long Ashley segment with added stolen kills and pointless deaths brought about by the AI's belief that you too have a computer to aim for you and that you actually CAN walk through her big old bum when it blocks the only way out for the nth time!)and who asked for it multiplied by three here? Wasn't me I tells ya!
  • JohnnyMaverik

    JohnnyMaverik  - 1 year, 9 months ago  - Report

    > Nigel No-friends.

    Lol, aye... doesn't sound like this game will suit me -_-
  • loonyman978

    loonyman978  - 1 year, 9 months ago  - Report

    ah, just ignore that last comment, the pics are back
  • loonyman978

    loonyman978  - 1 year, 9 months ago  - Report

    It might just be me, but some (most) of the pics aren't appearing. Apart from that, good review, seems like this isn't one for Nigel No-friends.
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