Further instigating the dissension amongst Uhra's people is the recent Magic-Industrial Revolution, which saw the innovation of Magic Energy (technology) beget advancements such as a monorail and swift taxis. Just like modern technology, breakdowns can cause more trouble than they're worth, and a problem at the Great Staff, a mysterious structure built by Uhra's most powerful magician, requires looking into by Kaim and his growing party.
Kaim picks up a few stragglers before setting out to the Staff: female Immortal Seth, a former pirate, and Jenson, a man whose passion for booze is bested only by his love for women. Adding to Kaim's party also opens new combat possibilities, arguably the most useful of which is Formation. Characters can be placed into Front or Back lines, with those in Back protected by the Front's Guard Condition: the sum of all Front characters' hit points. So long as the party has GC points remaining, all characters in the Back take less damage. One obvious strategy is to put spell casters in the Back Formation to keep them out of harm's way.
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