Fellowships are easily formed, and every class has a well-defined role to play: Guardians are damage-absorbing tanks, Minstrels heal, Lore-masters cast spells and send animal familiars into the fray, and so on. While each archetype can survive well enough on its own, thanks to expanding libraries of interrelated skills, there's another compelling reason to join up once you hit level 12: powerful Fellowship Maneuvers that deal tremendous damage, or restore power and morale. Finally, a tangible new reason to group beyond hollow designer mandates.
Lord of the Rings Online: Shadows of Angmar review
Making every other fantasy game look like a cheesy Renaissance Festival
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More info
Genre | Role Playing |
Description | Tolkien's classic fantasy world comes to vibrant life in this powerful mix of sophisticated storytelling, mouth-watering graphics, and polished gameplay mechanics. |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Alternative names | "LotR Online Shadows of Angmar" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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