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Looking back at Batman: Arkham Asylum - Part 2

Score Draw

“I’m not convinced the Danny Elfman movie score (from Tim Burton’s Batman movie from ‘89) would have made our game better. I think it’s very iconic, but it’s also very suited to the movie, and we’re not based on the movie, we’re based on everything else – the comics in particular. We tried to add music that suited the tone of the comics which is closer to the Batman universe we had envisioned.

 

“I think the audio that our sound guys came up with is unique and fits our game very well.”

Not So Superman

“One of the things that lends Batman so well to video games is the fact that he’s human. His abilities work well as a game. One game I would never want to work on is a Superman game because he’s meant to be invincible and yet he’s completely crippled by Kryptonite or magic powers. There’s no real gameplay there:  you’re either invincible or you’re not. Or, you break all the rules and have him getting beaten up. It just never really works.

 

“I would like to work on a Transformers game. There’s a lot of very big charismatic characters in that universe that have gaming appeal.”

Buffed Up

“Batman’s supposed to be the perfect physical specimen. He never gives up. He’ll literally go on until everything is put back in its place. He’s a tortured soul. He’s still tormented by his parent’s death. He’s scared that it could be him who’s in Arkham one day – he could be in Arkham right now, if it wasn’t for the fact that he overcompensated by doing so much good in his world. But above all, he values life above everything.

 

“I mean it’s not just the fact that he won’t kill – he’ll literally try to rescue everybody he can. All the comics try to show this stuff – he’s a warrior against the darkness, but he’s also very broken beneath and it’s a constant struggle for him to stay on the right side and make sure he doesn’t go too far.”

Working Together

“One of the things that was made clear from the start was that Warner Bros and DC are the Batman experts, but we’re the game experts. That is our field. Making this game was definitely a collaborative effort, but we made sure the lines were drawn in the right place.

 

“We could comment on their stuff and they could comment on ours, but they had to let us do our thing. There are a lot of poor licensed games out there and Warner Bros and DC have had their share and they really wanted something that would revive Batman as a game franchise.

“I played Transformers on the C64, which is a bad memory to have. Superman on the N64 is most famous as being a completely wasted opportunity. There have been some pretty bad ones out there, but we really wanted to break that trend.”

For the first part of our interview, click here.

Dec 23, 2009


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  • meyamokevin - January 4, 2010 7:38 a.m.

    i love how everyone shut up after they were asked to back their claims with actual reasoning
  • crazyqazqaz - December 26, 2009 6:51 p.m.

    This guy has an eye for games and certainly knows what he's talking about. He's pulled off a brilliant game by keeping it relatively simple instead of piling on the features. Concentrating on a smaller number of aspects means that a game will be more refined and thought through, ultimately making it better. I'll admit some complicated games still work but it requires more skill to make a better game with fewer features. By the way will you lot open your eyes for a few seconds and look at the game your arguing over. I'm searching for flaws but I can't seem to find any big ones. If your going to say something is flawed at least take the time to give a reason. If not then just don't comment, save us from having to read another argument. I'm not directing this at anyone in paticular, I'm not looking for an argument. You know who you are.
  • LeeCarvallo - December 26, 2009 10:11 a.m.

    Love Arkham Asylum. Love Batman. Can't wait for the sequel.
  • kllim050 - December 25, 2009 2:48 p.m.

    One of the greatest games I have ever played! I can't wait for the sequel.
  • SumCallMeTalent - December 24, 2009 9:49 p.m.

    ugh what is up with this game....? i thought it was a raging snorefest
  • slickninja - December 24, 2009 6:39 p.m.

    @ idlemindkiller I read the article because it's amusing to me to see how much GR has been slurping Rocksteady. I never once complained about the game, only the fact that GR has had a hard-on for it and had the balls to award it GOTY. Yes, it is GR's award and they can give it to whatever game they want, but everyone knew Batman was going to get it simply because of the amount of "coverage" and all the ridiculous "pat-myself-on-the-back" articles. And just to shut you up, I did get 100% completion on the game. Vomit-Burp is my PS3 screenname if you don't believe me. While the game was good, it was still heavily flawed. an 8 out of 10 for sure, but no game of the year. Are you fucking kidding me, with Uncharted 2 out there?
  • idlemindkiller - December 24, 2009 10:44 a.m.

    @ slickninja, driveshaft, cwf2008-if you dont like the game then why even read this? id like to see any of you losers make a game a 10th as well as this game was made. you cant. like sabtos said, go play some mario party bitches.
  • rafa_slash - December 24, 2009 4:39 a.m.

    well, I guess some people cant recognize an awesome game when they see it and by the way, wait 20 years for a good Batman and then get a GOTY and then well see if youll shut up about it
  • Stockholm - December 24, 2009 4:27 a.m.

    @slickninja Ya, no kidding. Same goes for that crappy GTA: Chinatown Wars game. They will NOT SHUT UP ABOUT IT. Seriously GR, are you guys getting paid for this???
  • coolbeans - December 24, 2009 2:45 a.m.

    silence haters! this game rocked!
  • Cwf2008 - December 24, 2009 2:16 a.m.

    Honestly how a repetitive and bland game like this got GOTY is beyond me
  • Dolan88fan - December 24, 2009 1:17 a.m.

    once again how could you give this game goty after you gave it a 9 and uc2 a 10
  • Sabtos - December 24, 2009 12:03 a.m.

    DriveShaft, and what sort of games do you like? Probably Mario Party.
  • Sabtos - December 24, 2009 12:02 a.m.

    Very glad they did not use Danny Elfman/movie soundtracks. Way too stereotypical and almost campy by now. Extremely overused in the LEGO games to the point I really do not like it at all anymore. As far as Arkham Asylum goes, I think the Elfman music would have significantly weakened the experience of the game as a whole.
  • DriveShaft - December 23, 2009 11:16 p.m.

    Jesus, got enough Arkham articles this year or what? No matter how much you rave, I still say it's an overrated, allbeit pretty, crap pile.
  • slickninja - December 23, 2009 10:12 p.m.

    What a surprise, ANOTHER Batman: Arkham Asylum article on GR. Geez guys, give it a rest already. You're going to make me hate the game, overexposure much? I bet you guys are going to come up with some sort of "Happy New Year Batman:Arkham Asylum welcome 2010 Look At What We Predicted and Top 7 Reasons Why We Love Batman: Arkham Asylum The GR Game of the Year Article" ENOUGH!!!!!!
  • Samael - December 23, 2009 7:56 p.m.

    Well...I guess that means no Rocksteady Superman game. Wasn't expecting one anyways but here's the final confirmation I guess.
  • Spacegrass - December 23, 2009 7:10 p.m.

    I'm glad they got rid of the "rhythm action combat", that sounds like a really bad idea. So bad that every other game would copy it, like they did with QTEs.
  • Marvelfan13 - December 23, 2009 7:10 p.m.

    Great Article. I loved this game. Never had the time to beat though... Hopefully Arkham Asylum 2 will be just as good.