Aside from the mythical settings, pretty visuals and mostly throwaway story, Loki plays out much like a standard action-RPG. That's to say, you see an enemy, click on it repeatedly till it dies and rinse and repeat until your fingers are worn down to bloody stumps. The skill trees are governed by which of three (character-specific) gods your hero or heroine is currently worshipping. This system provides you with a decent selection of spells and abilities to choose from - the Aztec's jaguar transformation and spirit-walking being of particular note - with good opportunities for customization. There are notably fewer drops than in most games of this ilk, which thankfully means fewer return journeys to town, and there are some other additions too, which, though helpful, don't really break any new ground.
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