Little Nightmares combines stealth, horror, and puzzling in a ghoulish adventure. Although the main aim is to help your character Six survive the predicament they've been thrown into, there are also collectibles to track down along the way - in the form of the mushroom-like Nomes to hug (by holding grab next to them) and Statues to smash (by grabbing and throwing them).
This guide will take you step by step through all of Little Nightmares' puzzles, as well as flagging up all collectible locations and any other Trophies or Achievements you can earn on your journey. Note: we've highlighted the locations of many lamps and candles which can be lit with your lighter - once you've ignited 20 of these you'll receive the Light Up Your Life Trophy or Achievement meaning you don't need to activate all of them, and you should unlock it before the end of The Kitchen chapter if you follow our guidance.
For the Elusive Trophy or Achievement you need to escape from chasing enemies three times - it's not clear exactly what you need to do for an escape to register in the game, but this will probably unlock naturally during your playthrough. The hardest challenge is Hard to the Core, which requires you to beat the whole game in under an hour with zero deaths. By quitting the game after completing each chapter and backing up your save, you can give yourself a restart point to return to if you meet your demise, and if you're familiar with this walkthrough then the time limit shouldn't be a problem.
3 Nomes, 2 Statues
Once you wake up, make your way to the right.
Use your lighter to turn on the lamp.
Pull open the hatch then crawl through.
Make your way up the long staircase.
Enter the alcove at the back by the broom and grab the Statue (1/2). Throw it to smash it.
Crawl through the gap into the next room.
Climb onto the bed on the right, then keep jumping until you unlock the Highly Sprung Trophy / Achievement.
Now jump and grab the ledge to reach the next room.
Pull the chair over to the door on the right then jump to grab the handle and open the door.
In the next room, grab the fridge door and pull it open.
Now go right and crawl through the gap at the end of the room.
This takes you to a small side room with another lamp to light and a Nome (1/3) to hug.
Back in the main room, climb up the shelves in the fridge to reach the upper platform.
Jump over the gaps in the platforms, avoiding the leeches that appear.
In the room at the end, there's another lamp at the front of the screen.
Climb on the box then grab the handle to open the door.
Jump the gap on the next platform to reach another room.
Grab the board nailed over the gap and pull it off to open an exit. Crawl through.
In the next room you'll fall through the floor. Sprint right, moving slightly up near the end to avoid the leeches, and through the door.
At the bottom of the ladder is the next lamp.
Work your way up the platforms, jumping the gap to the right where needed.
At the end of the walkway, grab the crank and turn it fully.
Now release and sprint right, jumping the gap in the walkway so you get through the door before it closes.
Go through the hole in the wall to the right of the room, then climb the knotted sheets in the next area.
Inside the cell, there's a lamp to light at the back by the sink.
Push through the door into the bathroom, then shut the door and drag the crate of toilet rolls to the lever so you can jump up and grab it.
As soon as the power shuts off, sprint right and go through the bars, then through the playroom and the next set of bars before the electricity comes back on.
If you don't make it in time or want to explore the playroom first, walk along the seesaw to weigh down the right side, before sprinting up it and jumping to the set of drawers. A hole in the wall leads back to the bathroom where you can pull the power switch again.
Head past the row of doors into the next area, then use the upturned bed to sneak past the searchlight.
Climb the crates on the other side then light another lamp.
Climb up the grid on the rear wall, then walk right along the boxes to drop back down onto a cage.
Go through the cage to enter a secret room, with a lamp you can light and a Nome (2/3) to hug.
Now return to the previous room and climb the rear wall grid again, before going left along the walkway to a bedroom. You'll find a Statue (2/2) here to smash.
Go right along the walkway to the large bedroom, then hide under the bed until the monster has passed.
Continue right to the next room, then climb the boxes/shelves to reach the vent.
Keep walking right while clutching your stomach until you're thrown some food to eat.
Climb up the boxes on the right then duck through the gap in the bars.
Head through the shower room to the next area then climb up the crates at the back.
After scaling the grid on the left, jump backwards to reach the next crates and continue upwards.
At the top you'll find a lamp to light.
Jump across to the hanging crates and climb up the chain, then jump right onto the first platform.
Climb up the grid to the next platform, pull the switch on the back wall then throw the lever to the right to move the hanging crates.
Now move the lever left, before running and leaping left onto the moving crates.
When you reach the other side, climb the chain and jump left onto the platform.
In the next room, pull open the bottom left drawer then climb on it to open the middle left drawer. Open the bottom right drawer then use it to jump to the middle left drawer, then jump to the top of the cabinets and leap to the switch to cut the power.
Go through the bars to the left, then at the far left of the next room you'll find a lamp to light.
Pull open the cage behind you, then go back through the bars on the right and hug the Nome (3/3) you released.
Return to the other room, push the counterweight into the hole then grab the noose and ride it back down to the lower level.
You're back in the shower room, where you'll need to sprint right as leeches start appearing.
Avoid the searchlight in the next room, either by hiding behind the rolling trolley or hugging the back wall.
In the next area, sprint right as soon as you get to the platform and jump the gap before it gets too wide, then climb on the crate to reach the other side. Exit through the door to complete the chapter.