Limbo walkthrough and achievement guide

Chapter 7

Climb the ladder and move left. Jump onto the hanging crate with the raven on it. Hopping will make it fall. Use this crate to reach the ledge below.

After using the floating bodies to hop across the water, drag one of them with you and push it into the trap ahead.

When you reach the trap pictured above, make sure to jump onto the raised segment to avoid death. The next trap operates the opposite way - avoid the raised segment. Once you jump across the spike pit, three enemies with blow guns will chase you. Run back to the left making sure to avoid the traps and the not so wise enemies will be crushed.


Chapter 8

At the bottom of the ladder, there is a mine cart to the left. Pull it to the right as far as possible, then grab the rope above the saws. Climb the rope as it drops to avoid death, then hurry below and jump from the mine cart to catch it before it retracts above the saws. Swing from this rope to the next, and once the two weights are even with each other, jump to the right and run underneath.

You’ll reach a glowing maggot hanging from a tree. You’ll learn you can’t avoid these. You cannot control the direction you run in with this maggot on your head, but it hates direct light. Make sure to jump at the bottom of the steep hill to avoid the water and you’ll find a crate. Jump over the crate.

When the light forces you to change direction, push the crate along and then jump on it when under the hanging munchers to remove the head maggot.


Chapter 9

You’ll encounter a timid frog trying to get the hanging glowy yum-yums. Hop up and down on top of the ledge containing these treats to coax the frog out. Quickly get between it and its hiding spot on the right. This will force it left instead and into the spinning wheel.

Pull the lever and hold it until the rain turns on. Continue until you reach a hanging chain. Fall into the pit beyond this and pull the log into the center of the pit. Climb out via the ladder on the left. Grab the chain to connect the pipes and fill the gap with water, allowing you to cross.


Chapter 10

If you don’t feel like reading, just watch the video to figure out this segment. At the bottom of the slope, push the crate along until it is underneath the trap door. Pull the lever to the right of the ladder, then quickly climb up and pull the trap door open. Jump onto the rising crate. When possible, jump from the crate to the ladder. At this level, pull the crate out from under the ledge and hop on. Once the water rises you can reach the ledge above. At the top of the slope, take a flying leap, grabbing the ledge below as you fall. Pull open the trap door. The water will cause a ball to rise. Once it does, close the trap door so that you can push this ball to the right. Line it up with the crate above, then hurry up the ladder and stand on the crate. Be quick about all this as the timing is very tight.

When you reach the ladder, run past it and pull the lever. After the water rises, pull this lever again. Climb the ladder and jump across the water. Pull this second lever and you will be able to cross.


Chapter 11

Another head maggot... Before it latches onto you pull the crate out from under it and all the way to the left. Let the maggot hop on, then use the crate to reach the ledge above and enter the light. This will turn you around so that you can proceed across the ladders.

You cannot change direction with the head maggot attached but you can slow down. Carefully jump across the breaking pipes until you reach a second patch of light. This will turn you around.
 The water is rising now so hurry all the way back to the first patch of light in order to face the correct direction. Jump on the right ladder and wait for the water to raise a section of pipe. Use this pipe to make the jump to solid ground. Jump so the hanging munchers eat the maggot off your head.

- IT’S STUCK (10g): Wait for section of pipe to come ashore and pull it to the right past the ladder. Push it into the water about 75%, hop on, then leap to the left and grab the partially hidden chain.  This drops a magic egg - step on it for an achievement.


Chapter 12

When you reach the hotel sign, time your leap so that you grab onto the H just as it turns off (it stays lit for exactly three seconds). Hop onto the O, then drop down to the left. Swing across the gap using the rope under the T and turn off the current. You can now pass safely over all five letters. Beware that the arrow at the end will fall out from under you so make that final jump a quick one.

Push the ladder on wheels so that one wheel is on the slope. Let it go and climb up as you roll down the slope. Leap from the ladder in order to break the glass.




  • Zepaw - February 17, 2011 3:22 a.m.

    Just beat it. Easier 10/10 than Mass Effect 2. Good guide. Most puzzle were beatable with enough thought; there were a few that stumped me.  Did not want to bother finding the achievements on my own. Yay 190 gs! Never going to bother with that last one.c
  • Zyphon360 - January 6, 2011 12:17 a.m.

    This is a game I would recommend for people that hate platformers mainly because of the stunning appeal the game has although very frustrating at times it does draw you in and even though you die you want to keep playing although thats hardly possible when you have to beat the entire game without dying over 5 times. Anyway thanks GR I needed help finding those damn eggs now just have to get that last 10 GS however long that will take. Seriously I hate this achievement its almost as bad as Still Something To Prove Achievement for L4D2 damn developers and their hard ass achievements.
  • gggrrr5656 - December 23, 2010 3:37 a.m.

    never mind, got it. just have to push it a little ways from the button where it coasts uphill for a while.
  • gggrrr5656 - December 23, 2010 3:14 a.m.

    Chapter 19. I cannot master the jump off the mine cart onto the ledge, and get far enough to the right before the cart hits the electricity. Any one get stuck here?
  • Randomwordcombination - November 29, 2010 12:34 a.m.

    Just blew the dust off and finally finished this game. I hated it (aside from the art style), but I DIDN'T hate getting 190/200G from it. Thanks, GamesRadar!
  • ironmummy107 - August 13, 2010 2 a.m.

    @ MaynardJ- Push both crates off of the left edge of the elevator to stack them, then you can climb up (down) to reach the upper left screen
  • Limbo - July 28, 2010 10:39 p.m.

    @Octoboy: In Theology, Limbo is a place between heaven and hell for unbaptized babies who have died. That's where the game takes place. I'm not exactly sure how its linked to the ending, though. It's just important to know if you want to fully understand the game.
  • Octoboy - July 25, 2010 8:13 p.m.

    @ Phazon117 Do you mind explaining how the title is linked to the ending? I liked the ending, it was rather an emotional than rational experience.
  • MaynardJ - July 25, 2010 12:07 p.m.

    There appear to be some optional "light eggs" that count for a completion score above 100%. One of them is very hard to reach and I wonder if you guys tried. It's all the way up left where you got the second crate in part two of Chapter 21. The point is to get the two crates on top of each other before you switch gravity and get them on the ceiling. This enable you to (while walking on the ceiling) climb the ledge above the gun and walk all the way to the top left. I tried lining the crates up properly at least 30 times in several different ways bu it just won't work. Any ideas?
  • Strangleme - July 24, 2010 7:55 p.m.

  • Strangleme - July 24, 2010 7:54 p.m.

    This game looks so incredible and I can't wait to download it!!
  • Valntyne - July 24, 2010 12:48 a.m.

  • Phazon117 - July 23, 2010 10:29 p.m.

    I really enjoyed this game, the ending was very satisfactory. No spoilers, but the title is a hint.
  • Axcleblade - July 23, 2010 10:24 p.m.

    That < 5 Deaths achievement can go fuck itself. I got all of the others, with the help of this guide for "Backtracking". Recaptcha: Adorably puzzles I wouldn't exactly call Limbo adorable.
  • PlainLikeVanilla - July 23, 2010 9:49 p.m.

    Having to stop playing halfway through to refer to a guide definantly lessens the experience which is problematic if you aren't very good at these sort of puzzles.
  • Seabread - July 23, 2010 9:23 p.m.

    Correction: Chapter 6 GR says "Inch forward until the first bear trap swings down, then move a step or two back to avoid the second" Seabread says "Inch forward until the first bear trap swings down, then INCH ANOTHER step or two FORWARD to avoid the second"
  • GamesRadarMichaelGrimm - July 23, 2010 8:35 p.m.

    @psyphos thanks for the heads up, fixed
  • Psyphos - July 23, 2010 8:31 p.m.

    Good walkthrough but you made a mistake, the first two achievements, "Wrong Way" and "Altitude is Attitude" are 5G a piece, not 10.
  • batman5273 - July 23, 2010 8:23 p.m.

  • Felixthecat - July 23, 2010 8:14 p.m.

    For once, I was ahead of GR. I have yet to get all the achievements in Limbo though. But on the topic of the game itself, Limbo is absolutely fantastic. Get it now.

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