Limbo review

A geniune masterpiece. Part platformer, part puzzler, but much more than either. It's something you NEED to experience

Words: on July 19, 2010

Out on Wednesday the 21st of July for XBLA, PlayDead’s Limbo is an experience you won’t find anywhere else. You know that feeling you get after a really intense, really weird dream? You know, that uneasy sense of dislocation as your head continues to reel from the impact of what you perceived the night before? That strange, swirling feeling of an unsettling significance, the source of which you can’t quite put your finger on? Limbo is dripping with that.

It isn’t just a platformer. It isn’t just a puzzler. It’s both of those things, but it’s also much, much more. It’s also a deeply affecting, at times absolutely terrifying emotional experience, with real weight and a subtle but densely-layered narrative. Things won’t look the same after you’ve finished it. Here’s why.

It has an aesthetic you can drown on

I promise you, you have not experienced anything like Limbo in the video game medium. Maybe in film, if your cinematic tastes lean towards the seriously left-field, but in terms of the look, sound, and most importantly the feel of the world you’ll explore, Limbo is on a level you haven’t imagined before. Forget the fact that it’s 2D. That’s irrelevant. Limbo exists in a world as cohesive and well-realised as any in gaming, but far more textured and complete than most.


Above: The sense of nightmarish isolation is there throughout every platform and puzzle

It’s not just the black and white silhouettes, though they’re insanely powerful and affecting. It’s the way Limbo’s haunting, mournful looks interplay with an ambient soundtrack at times unsettling, at times downright scary and at times eye-wateringly beautiful. With deft changes in Limbo’s fuzzy, diffused lighting and the tone of its soundscape, its atmosphere can shift seamlessly from nightmarish to redemptive within seconds. And as I’ll detail a little further on, this is all far more than game design sleight of hand. It’s used with finesse and intelligence to pack real punch and significance along the way.

The gameplay is pure, simple sophistication

Limbo’s central mechanics are defined by the fact that there really aren’t any. That’s a confusing statement, I realise, so let me explain. The only controls you have are simply the left stick to move The Boy, a jump button, and a multi-purpose button for interactions with the environment. Primarily used for activating devices and grabbing things in order to move them around, it’s all you need in order to navigate every hazard and antagonist The Boy encounters.


Above: Forget jumping over it or hitting it with a Chris Redfield punch. Things in Limbo require a realistic angle

There’s no central mechanic or trick to master. Every one of Limbo’s puzzles is a physical environmental challenge overcome by logical (and sometimes incredibly precise) manipulation of the game’s realistically implemented physics model. Every solution is right there on the screen in front of you. Nothing is ever hidden and no power-ups are ever required. It’s all a case of instinct and lateral thinking. If a solution would work in the real world (albeit a 2D real world), it will work in Limbo. Speed of movement, inertia, even vibrations and blunt force come into play at every turn, giving Limbo’s game mechanics both an elegant simplicity and a satisfying complexity, albeit one that’s refreshingly clear and instinctive to overcome.


Above: The boy is aware of his surroundings, but will sometimes only come to understand them directly

Need to obtain an object that’s suspended high above you by a rope? Find your way up there, use it as a platform, then jump to break that rope and drop it to the ground. Need to stack two crates on top of each other? Drop one on the end of the moving platform that’s sliding in and out of the wall, then quickly push the other underneath it as the retraction pushes it off. Is a weak surface cracking beneath your weight? What would happen if something hit it with more force?

And the best part is that Limbo has a Mario-Galaxy-style philosophy to reusing ideas. In that it doesn’t. With no central tricks or moves to dictate the gameplay, it’s able to explore The Boy’s influence on the world around him with complete freedom. Every puzzle requires a different approach or a new way of thinking, and any concept that is repeated is expanded upon immensely as it progresses. Limbo is a game that really trusts the player to think. There is no tutorial beyond what you learn of your abilities first-hand, and every solution comes about through nothing less than creative thought and experimentation. As well as bringing about fantastic gameplay, it’s a philosophy that also creates a powerful bond with The Boy himself. And that's even more important when you consider that...

Related

Games:


Limbo (Xbox 360)

View Videos and Screenshots Hide Videos and Screenshots

Latest Videos

Latest Screenshots

Platforms:

Xbox 360

Topics:

Microsoft

57 Comments
Order Comments: Newest First | Oldest First
  • Zeos

    Zeos  - 2 months, 2 weeks ago  - Report

    Damn this game's amazing.
  • ChuyRmz

    ChuyRmz  - 6 months, 3 weeks ago  - Report

    my group of friends (2 guys, 1 girl and me) can't stop laughing everytime we're playing this and one of us dies xD
  • Zepaw

    Zepaw  - 11 months, 3 weeks ago  - Report

    Thank you GR for pushing this game. Finally bought a handful of games you praise like SMB, Braid, and Limbo. Limbo was exceptional. On Xbox they are having a poll for Arcade GOTY awards. Limbo is crushing in every category it is in: Best Overall, Best Original, Best Solo Game, and Best Graphics. 4 of the 8 awards are likely to go to Limbo.
  • Ricky1794

    Ricky1794  - 1 year, 5 months ago  - Report

    looks amazing, and as a 360 owner i shall be obtaining this very soon, and as to all the ps3 owners, HA!!!...sorry thats the fanboy in me..i'll put him back now...ANYWAY i have only played the demo so far but even the demo completely captivated me in a way that i cant seem to explain, i died and i had no urge to laugh, i got stuck on a puzzle but had no desire to stop playing. needless to say its a nearly perfect gaming experience.
  • gilgamesh310

    gilgamesh310  - 1 year, 6 months ago  - Report

    Gamesradar and their 10's. It's a brilliantly unique game but why couldn't you give the game a 9 like just about every other reviewer did. I found the first half of the game to be near perfect but as soon as the locations changed to the industrial setting I didn't find as engaging and the puzzles were just too hard. The best parts of the game involved the spider and the interactions with the other people. Playing around with the magnetic fields later in the game was fairly frustrating to be honest and there was very little emotional attachment. It pains me to say this as it's still a brilliant game but you need to cut down on the amount of 10's you give. You should take a few lesson from edge magazine sometimes lol
  • Ironarm

    Ironarm  - 1 year, 6 months ago  - Report

    I think I'm going to pass on this one, at least for a while. Everyone praised Braid for being a "masterpiece" and that it was a near perfect game. I listened to everyone and bought that game. I friggin HATED Braid.

    I'll wait and see if Limbo ever drops down to the $10 range. Hopefully it will!
  • BeAtheistItsFun

    BeAtheistItsFun  - 1 year, 6 months ago  - Report

    as soon as i get paid tomorrow this is going to be MINE!
  • allstick

    allstick  - 1 year, 6 months ago  - Report

    Has anyone played the flash game Coma? Limbo looks pretty similar.
  • MaynardJ

    MaynardJ  - 1 year, 6 months ago  - Report

    FINISHED IT! It's great, and scary. I jumped a couple of times at the part with the big spider. The ending is unexpected but appropriate. I read a really good interpretation featuring a car crash.
  • Axcleblade

    Axcleblade  - 1 year, 6 months ago  - Report

    I think it's a testament to the games extremely varied puzzles when I knew the EXACT parts of the game you were talking about when you described the realistic solutions to puzzles. Also, Limbo was the first form of media to genuinely scare me, one of my favorite instances being when the giant spider retreats into the treetops after your first encounter, which is followed by a walk in the woods he was blocking. You know that he's still alive, and could be right above you. Before I say too much, I just leave saying that the Spider was one of my favorite moments in the game.
  • Spybreak8

    Spybreak8  - 1 year, 6 months ago  - Report

    I've heard good things, sounds good.
  • sharkins

    sharkins  - 1 year, 6 months ago  - Report

    I can't wait to spend my money on this game!
  • JPorFavor

    JPorFavor  - 1 year, 6 months ago  - Report

    This reminds me of a game about a boy in a concentration camp.
    I hope I haven't spoiled anything.
  • MaynardJ

    MaynardJ  - 1 year, 6 months ago  - Report

    No, wait a second, the studio is actually in Denmark. My time zone!

    Anyway, the videos I just watched may be in my dreams tonight. I don't even want to think about what the full game will do to me.
  • MaynardJ

    MaynardJ  - 1 year, 6 months ago  - Report

    So now the article is a review, and a 10!

    One more thing: the art style really reminds me of an old series of Dutch children's books. Google "Jip en Janneke" for images. I probably won't be able to play Limbo without thinking about these two kids a few times.

    It's 1.40 in the morning here, and Limbo is still unavailable. Damn Americans and their time zones... tomorrow will be the day.
  • JayBeat

    JayBeat  - 1 year, 6 months ago  - Report

    Good to see a game that exceeds it's expectations.
  • illusion4dreams

    illusion4dreams  - 1 year, 6 months ago  - Report

    Sounds incredible. Cant wait to play this!
  • GamesRadarDavidHoughton

    GamesRadarDavidHoughton  - 1 year, 6 months ago  - Report

    OHMYGODIMONFIRE: Yes, yes I am. Haven't played it yet, but the concept sounds like a winner if they pull it off.
  • Limbo

    Limbo  - 1 year, 6 months ago  - Report

    Oh. My. God. I just bought Trials HD yesterday and now I have no MS points. And that game sucks. Well, I'll get this eventually....
  • TheWebSwinger

    TheWebSwinger  - 1 year, 6 months ago  - Report

    No score? But seriously, I'm upset that this isn't coming to the PS3.
Most Commented
Connect with GamesRadar