3.1 – News from
Shunpike – On the train platform use your Dark Magic to pop the lock on the
treasure chest near the benches and open it up for Shaun.
Prang – At the far end of the train platform is a Dark Magic cabinet, open it
to get the token.
Witch – On the train move the Trolly Witch out of the way to reveal a Dark
Magic lock on the bathroom door. Yank it open and get the token from inside.
3.2 – Hogsmeade
(Sweater) – In the tunnel you will need to use a torch to drop platforms in
your path. On the other side break open the Dark Magic rock to reveal this
(Sweater) – When you appear in the candy shop use Reducto on the fortune
telling machine near where you start.
(sweater) – Just outside Hogsmeade go down the left path to find a purple
wizard with the token. Zap him and he will move down to the end of the right
path. Zap him again and he will move near the giant snowball. Use Reducto to
blast open the lock on the container and then use Wingardium Leviosa to reveal
a snake. This scares off the wizard and nets you the token.
3.3 – Mischief Managed
(Sweater) – When you reach the first large room look to your left to see a
cabinet that Hermoine can interact with. Open it up to release a table that can
be put together. Leap off of it to reach the token.
Grey Lady – Once you’re outside climb up to the upper level with Filch. Use
Reducto on the leftmost window to blow it open and rescue a student. Hop on in
and go to the left to find the token (you should be able to see it faintly).
(Sweater) – Near the exit from the upper area there is an open window. Leap
inside and behind the table to find this hidden token.
3.4 – The Shrieking Shack
(Grey) – When fighting the Whomping Willow head to the left and use Fang to dig
up the ground. This reveals a Dark Magic chest, open it to receive the token.
Pettigrew – Inside of the Shrieking Shack head to the left where the kids are
hiding. Use your Dark Magic to pop open the cabinet and get this token.
(Red Hooded Top) – Once you’re back outside there will be a locked chest with a
Reducto lock on it, Hermoine is inside.
3.5 – Dementor’s Kiss
Lupin – After filling in the lake head to the upper level and look to the right
of the small lake here. Use Reducto on the chest to open it up and get this
Fudge – When you reach the final fight with the Dementors ignore them and go
straight to the right to find some silver plants. Blow them up and speak to the
snake to receive this token.
– This takes a bit of doing. After using the rock to get the attention of the
Dementors ignore them again and go up the right side. Climb up to the second
level then use the levitating platform to reach the Dark Magic rocks and reveal
3.6 – The Dark Tower
Potter (Ghost) – This token can be seen in the background as soon as you start
the mission. However you’ll have to cross the bridge before you can get to it.
Turn to the left and blow open the locked door with Reducto to reveal a
staircase that leads to the token.
Potter (Ghost) – As soon as you go inside this is in a locked Reducto chest in
front of you. It’s impossible to miss.
Black – When you get back outside drop down off the bottom of the building to
where the purple gargoyle is. Place it back on its platform to break the window
and then head inside. Now use Dark Magic on the cabinet in here to receive this