RED BRICKS 11-20
RED BRICK #11
INSTANT RESCUE FROM FATAL FALLS
Scale the west building in Fresco and look for the greenhouse. You’ll need the astronaut disguise to get inside the greenhouse.
RED BRICK #12
GREEN NAVIGATION STUDS BECOME COLLECTABLE
On the Heritage Bridge, scale the east tower by accessing the tower’s north half. Ride down the zipline once you reach the top of the tower.
RED BRICK #13
GASSY SOUND FOR YOUR COMMUNICATOR RINGTONE
This can be found during Chapter 11: The Proof of the Pudding is in the Meeting. When you traverse the buildings in Paradise Sands, you’ll eventually reach a roof where you stake out Vinnie and Rex. Before using your scanner, explore the other side of the roof.
RED BRICK #14
PULLS BRICKS TOWARD CHASE
During special assignment “Breaking and Reentering”, go up three levels on the mansion exterior and look for the space crate on the right side. Activate it to summon the Red Brick.
RED BRICK #15
SUPER RAY GUN
Use a vehicle to jump to the tiny island bunker at the east end of Apollo Island. There you’ll find four switches. Hit the switches to reveal the Red Brick at the bottom of the bunker.
RED BRICK #16
CHARACTER CHALLENGES ARE VIEWABLE IN THE DATA SCANNER
Go to the southern end of Auburn and look for a small green trash bin. Break it and use the data pad to follow the footprints. The trail will lead to a Red Brick.
RED BRICK #17
RED BRICKS ARE VIEWABLE IN THE DATA SCANNER
Climb the right side of the south tower of the Auburn Bay Bridge. Cross the tightrope to get the Red Brick.
RED BRICK #18
NITROUS FOR ALL
Take a boat to the underside of Blackwell Bridge. There are several support legs with climbable inclines. One of the supports has a Red Brick.
RED BRICK #19
CLUES ARE VIEWABLE IN THE DATA SCANNER
Go near the mine entrance in Bluebell National Park. Look for a dynamite dispenser. Grab the dynamite and look for a silver crate nearby. Destroying the crate will reveal another Red Brick.
RED BRICK #20
PULLS STUDS TOWARD CHASE
Revisit the Blackwell estate via Free Play. Before ascending the elevator, swing on the flagpoles on the second level and ride the zipline along the pipe. There you’ll find a boarded up door. Access it by donning the maintenance disguise and turn off the fuse box.