Left 4 Dead Lighthouse guide

GamesRadar's guide to lasting longer in Left 4 Dead's new Survival Mode

Words: on April 22, 2009

Left 4 Dead is the best thing that happened to zombies since 28 Days Later, and Valve’s recent release of the free Survival Pack for the PC and 360 only sweetens the deal. The highlights of the fresh content are the Survival Mode and the new Lighthouse map that comes with it. Think of Survival Mode as an ultra condensed version of Left 4 Dead on steroids. The object is to survive as long as possible in a small area while the game tries to drown you with endless waves of bloodthirsty zombies. It’s relentless, intense, and extremely difficult. We played through as many rounds of Survival Mode on the Lighthouse map as humanly possible since the new content released yesterday afternoon, taking note of which strategies worked best and which ones were doomed to fail. Here’s what we found.

Most of these general tips are common knowledge by now. But because we ran into so many players who still don’t follow them, we figure they’re worth repeating.

Use a headset: You severely handicap your team when you play Left 4 Dead without a headset. No amount of fast-typing or attempts to use your non-existent psychic powers can replace voice chat when it comes to planning a strategy or alerting your teammates when you need help. Plus, it’s more fun. You like fun, right?

Stick together: Do you see how the three AI-controlled players below are sticking together? When your team splits up, strategies fall apart and each player becomes more vulnerable. This is why you can often outlast full groups with human players by soloing Survival Mode with just three bots. Three bots and your badass self should be more than enough to earn you the Bronze Standard survival time on any Survival Mode map.


Above: Sticking together is the one thing Left 4 Dead’s bots do better than most players

Sticking together is especially important in Survival Mode due to the dense population of special infected. During the regular campaigns, you usually run into only one type of special infected at a time. But as you progress, it’s common to find pairs of Smokers and Hunters around your team, so even traveling a few feet away from your party to grab an item – or to save another teammate – can get everyone killed. That’s why it’s always best to restock on supplies and save teammates as a group.

Push your pals: Another truism that players often forget. If you’re near a teammate who’s been pounced by a Hunter or hung by a Smoker, it’s often best to use a melee attack on your teammate instead of firing at the special infected. A melee attack won’t hurt your teammate with friendly fire and immediately frees them. By firing off a series of shotgun shells at a Smoker or a Hunter’s tongue, you may end up doing more harm than good by nicking your teammate instead. Melee attacks are also good for getting regular zombies off your teammates’ backs. A few rifle-butts and shoves are better than accidentally blasting your partner.

Use items liberally: Don’t covet your molotovs and pipe bombs when playing Lighthouse. The map is littered with them, and they won’t do you any good if they’re just sitting in your inventory. Also, it’s especially easy to forget that pills are plentiful. Use them when low on health to buy some time till things have settled down enough for you to properly heal yourself.


Above: Don’t forget to use your pills. You’re no good to your team if you’re limping or dead

These are the most popular strategies we’ve seen for tackling the Lighthouse map in Left 4 Dead’s new Survival Mode – and we’ve listed them in order of effectiveness. Although some seem to work better than others, none of them are perfect. Our best times involved a combination of the following strategies in teams where players communicated well in order to move from one location to another as a group.

This is by far the most common strategy and it’s easy to understand why. On the upper level of the lighthouse, you’ll find a nice cache of pipe bombs and molotovs. You’ll also have the best view of your surroundings, allowing you to pick off incoming zombies from a distance. Someone on your team will probably want to create a stockpile of gas cans and canisters on one of the upper tiers - the reason being that you can toss them down to the lower levels of the roof and ignite them to cut off zombie rushes and set incoming tanks on fire as you need them.


Above: Right now, the rooftop is the most popular place to make your last stand. But from our experience, it’s the least effective

The rooftop strategy sounds great on paper, but there are just too many things that can go wrong when playing with an average group of players. Coordinating the process of tossing down and igniting the cans and canisters your group collected is easier said than done. Tanks always seem to find their way up to the upper tier, where you’ve stored all your cans and canisters. When this happens, your group will likely split up and try to tackle the tank on one of the lower tiers of the rooftop. It’s during this transition that things usually fall apart.


Above: A typical example of a rooftop stockpile before someone accidentally blows it all up

You may have a great view from the rooftop, but you’ll also be easy pickings for Hunters and Smokers, who will have a go at you from every which way whenever a Tank manages to shake up your formation. As Tanks spawn more frequently and the intensity of regular zombie hordes increases, it’s inevitable that someone will accidentally ignite one of the many gas cans and canisters you and your team spent so much time collecting. Burning to death from the stockpile you spent so much time creating is demoralizing. Making your way down to the ground level to restock on healing supplies and ammunition is also troublesome.


Above: It’s easy to lose your bearing amidst all the chaos, giving Tanks the opportunity to knock you off the cliff into the water for an instant kill

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40 Comments
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  • katwood92

    katwood92  - 2 years, 7 months ago  - Report

    I don't count the creatures from 28 Days Later (spoilers) as zombies as they can die without taking head trauma (I don't think real zombies "die" even then, they just can't function), like they did in the end of the movie. I don't think that the movie(s technically, thought the sequel was meh at best) does either, because it says their infected "with rage". I am very uptight when it comes to the definition of "zombies". BTW, for zombie fans, I recommend the book "Dying to Live; Life Sentence" by Kim Paffenroth. It is an excellent book and it will make you question what you thought you knew about zombies.
  • swbf69

    swbf69  - 2 years, 7 months ago  - Report

    if u go to youtube a bunch of people tried out these stratigeis and found out about a glitch that gets it so u can get the gold without even fighting.
  • godinme777

    godinme777  - 2 years, 8 months ago  - Report

    lol...allotta funny comment,even tho me a left 4 dead veteran, i have downloaded the new content,i have yet to play,and having a timer takes the noob stategy of camping out of the cATGORY BUT I HAVE BEAT THE GAME EVEN IN THE WORST CONDITIONS!...I HAVE NO IDEA WAT I JUS SAID
  • alexg223

    alexg223  - 2 years, 9 months ago  - Report

    Nice guide. Like the stupidly fun assaults at the end.
  • misfit119

    misfit119  - 2 years, 9 months ago  - Report

    Pretty good article although there's one point where you're startlingly wrong. In many situations you no longer want to melee Hunters before shooting them. Since their pounce knocks everyone away in a ridiculous radius your best bet is to shoot them from a distance instead of closing in again. When someone is pounced, or smokered, they're invulnerable to all friendly fire except explosives or fire. So shoot away BUT stop shooting once you've killed the Hunter or Smoker. This is especially true since Hunters have a great ability to actually hit you while they're being meleed.

    So unless you can close in, hit the Hunter off the victim before he takes too much damage and then shoot the Hunter dead VERY fast shooting is actually a GOOD idea.
  • stabgotham

    stabgotham  - 2 years, 9 months ago  - Report

    I was able to 5:47 with a group last night on the rooftop. We were successful because we set everything up on the roof below and we constantly moved around the rooftop making it difficult for Smokers to nab us. I didn't find Hunter's to be a problem at all up there. The first couple of tanks didn't pose a threat either as we would climb up to the top of the tower, shoot him, when climbed up, we'd drop down, shoot him and repeat the process until they died. Unfortunately, the 3rd tank surprised us during a horde rush and took one swing knocing us all off of the roof at the same time, ending the round....

    We were doing so well to that point...
  • clippa

    clippa  - 2 years, 9 months ago  - Report

    "By firing off a series of shotgun shells at a Smoker or a Hunter’s tongue, you may end up doing more harm than good by nicking your teammate instead"

    This isn't right, when someone is tongue-tied you can shoot through them at the smoker. Shove them if they're right next to you, shoot through them if they're far away.
  • Parktoid

    Parktoid  - 2 years, 9 months ago  - Report

    the roof is fun, but every likes jump down and screw everyone else over even faster.
  • Spartan523

    Spartan523  - 2 years, 9 months ago  - Report

    My personal favorite is you all go onto the final level of the light house with craploads of gas cans etc. and use the moat of fire approach, whenever your getting overwhelmed you throw a gas can onto that railed in area and light it. just stay together so you can imediately stop smokers/hunters
  • Blackiethecow

    Blackiethecow  - 2 years, 9 months ago  - Report

    I need to get a new 360 so I can download and play the new mode -_-
  • GamesRadarTylerNagata

    GamesRadarTylerNagata  - 2 years, 9 months ago  - Report

    I think the new cool down for melee attacks was a good idea. It might be too easy to exploit room corners by huddling together and having 1 or 2 people just pushing the zombies back.
  • sadisticgrizzz

    sadisticgrizzz  - 2 years, 9 months ago  - Report

    nice strategies man but alot of online players need 2 follow the basic strategy also. how hard is it 2 understand simple logic :STICK TOGETHER STAY ALIVE!!!

    and what the hell is up with this charging melee?
  • LtThunderpants

    LtThunderpants  - 2 years, 9 months ago  - Report

    I found standing on the Water Heaters in the engine room to be the best bet. Only rocked around 5 minutes, but I was playing solo.

    The tank is what ruins the fun for that one. Good vantage point for regulars and Smokers/Hunters.
  • VMPSaberwolf

    VMPSaberwolf  - 2 years, 9 months ago  - Report

    Nice article Tyler! The living room so far has worked best for me, there's not many places a smoker can seperate you from the group which can be a deal breaker on a good run.
  • FlashGoron

    FlashGoron  - 2 years, 9 months ago  - Report

    Just played this level. Good strategies.
  • Ramijiman

    Ramijiman  - 2 years, 10 months ago  - Report

    awsome thank you Tyler Nagata, great tips
  • DoctorCrazy

    DoctorCrazy  - 2 years, 10 months ago  - Report

    You guys forgot about the rock at the back near the water. the lower side is the only way to get on it, so if you have three people shooting the zombies that come at it and one person to guard the side the zombies come up on, you can go pretty long. and when a tank comes you just jump off and shoot him with your backs to the house so that when he hits you he doesnt knock you off the cliff. got to 5:30 that way.
  • lymanzaar

    lymanzaar  - 2 years, 10 months ago  - Report

    Thanks. Keep getting my ass handed to me.
  • may.be.vital

    may.be.vital  - 2 years, 10 months ago  - Report

    Not a fan of the delay they added to the melee attack but I suppose everyone was exploiting it and it needed to be done.

    Still hate it though.
  • BeastlyB

    BeastlyB  - 2 years, 8 months ago  - Report

    great advice I usually defend in the living room then if a tank nears we retread to the roof run back to the LR and there you go.
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