Leaked Tomb Raider script reveals more about Lara Croft’s origins

Want to know more about how Lara Croft got started as a world class adventurer/archeologist? A partial script from a voice acting audition for the upcoming Tomb Raider reboot has leaked, providing detailed accounts of what appears to be several early scenes in the game. The information comes from Siliconera. Since the story first posted, Siliconera reported that Square Enix requested that the script be removed, suggesting that the script is legitimate. After reaching a compromise with Square Enix, what remains is now a combination of a few snippets of dialogue taken directly from the leaked script and a lengthy summary of the scenes featured in it.

SPOILER ALERT: If you don’t want to know any more, stop reading now.

The script features lines between a young Lara Croft and Conrad Roth. Roth seems to be a mentor figure and the two are on an expedition. The first scene begins with Croft recording a video log in which she complains about the drudgery of traveling by sea while on her expedition with Roth.

Lara Croft: Three weeks out, zero finds, twenty fish suppers, fifty instances of Roth fantasizing about a pint of Bitter and ninety-nine percent chance that I’ll hurl myself off this boat out of sheer boredom.

Croft and Roth continue the expedition. In a later scene set in a village, Roth is attacked by a pack of wolves. He fends off the pack with a pistol, but is left incapacitated, due to an injured leg. By the time Croft arrives to help, the wolves have made off with Roth’s food pack, which contained medical supplies (that could help Roth’s injury) and a transmitter (which will be needed to leave the island). And from there, it looks like we have the first proper mission objective for the young Lara Croft.

Above: Too much fish and an angry pack of wolves. Fine. But when does THIS happen?!?!

A more detailed summary of the events found in the leaked audition script with more direct lines can be found at Siliconera.

[Source: Siliconera]

May 11, 2011


  • CitizenWolfie - May 11, 2011 7:42 p.m.

    @foxxjeh I see what you mean in some respects. I didn't mind it so much in the original games where Lara would unearth an ancient curse/monster or something like that - I guess because I was younger then and just accepted it. I preferred Tomb Raider when it was just you and a huge tomb to explore and finding the way to solve the puzzles. The guns were always second in terms of gameplay. It just feels like with this new one going for a more realistic "battle against the elements" (as well as hostile natives), the supernatural stuff isn't needed *quite* so much. I don't mind if it's there, but I certainly don't want to be fighting giant sea serpents like the thing in TR: Legend. I'm just hoping the devs follow the old "less is more" maxim.
  • foxxjeh - May 11, 2011 5:01 p.m.

    yay, a fetch quest we all love those =p @CitizenWolfie, I have to disagree with you slightly, when it comes to the supernatural, one thing the very first game did and did well was gradually add super natural elements to the story, (key being story) in the remake the supernatural elements seemed to be more fantasy, unlike the original which had a more science approach, which fit well with the story. My point being when supernatural is added for the sake of being supernatural it falls flat and dry most the time, but when propperly implemented in the story concept (why it's there, what's it for, how would it work) it helps work the suspension of disbelief. Tomb Raider has always been about the mythical and mystical, supernatural comes hand in hand with that. The first game does this really well, as it starts off with hidden cavern tombs fighting dangerous (and endangered) wildlife and has a sort of gradual introduction to the twisted and demonic, by the end of the game you only fight demons. I realize this is an action game, I just wish they could come up with a better way of dealing with certain enemies. Make the game more about the location and not the encounters, Legend had Lara railing down mobs of people I'm sure by the end of the game at least 100 to 500 mercs lost their lives to the dual pistol wielding archaeologist from Britain, that's where I draw the line, I can still play the game and enjoy it, but realism is long dead and I'll never take anything the game throws at me seriously. As far as Uncharted goes, well I've never played the games sadly, and regretfully so. How monsters are implemented in it I don't know, but if it doesn't follow a certain story flow like I said then I can see how it might suck. Sorry for the big wall of text.
  • CitizenWolfie - May 11, 2011 8:15 a.m.

    Sounds quite intriguing so far. I hope they will be downplaying the supernatural element a bit more this time though. Not that it made the previous games terrible, but considering they seem to be going for more realism this time it would seem silly to compromise it. I think a lot of us will agree that the low points of the Uncharted series are when monsters come into play.
  • Genericpenisjoketista - May 11, 2011 3:06 a.m.

    I have absolutely no attachment to Lara Croft, but this game (from an outsider's perspective) is looking excellent. I'm not sure why the character redesign has been controversial; I actually think that this Lara is much, much more attractive than the previous one (but it still retains a striking similarity).
  • Darth_Griffin - May 11, 2011 2:26 a.m.

    interesting. Kind of the "Here is your mentor, who has been injured and will instruct you what to do" set up. That could work. Could work very well.
  • Erased230 - May 11, 2011 2:15 a.m.

    I think it's a bit early to say this is shaping up to be a nice game, but I will say that I'm definitely interested into where this is going. If they can meet the bar set by Uncharted 2 (atleast), this game will be awesome. I love FPS games, but they're saturating the market, we need a bit more variety.
  • Link555 - May 11, 2011 1:36 a.m.

    I liked Legend but this is shaping up to be a nice game.

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