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Lara Croft and the Guardian of Light - Interview and new screens

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We’ve got oodles of Lara Croft and the Guardian of Light goodies today, but don’t you dare call it a Tomb Raider! If you’ve read our preview this week, you’d know that even though the offshoot title features everyone's favorite chesty heroine, this is nothing like any of her other games. That said, even though the last couple Tomb Raider games have been pretty great, I loved what I played of Guardian of Light on an entirely different level.


Above: New team for a new Tomb 

It combined everything I love about Smash TV (fast paced, twin-stick action) Shadow Complex (streamlined pace, with a look too new to call “old school”) and threw in the all important co-op to boot! Below you’ll find a quick interview I did with Crystal Dynamics' Daniel Neuberger, Creative Director of Croft’s upcoming download-only title, where he dishes on the reasoning behind the gameplay departure, Lara’s new partner Totec, and gives longtime fans plenty of hope for the future of Tomb Raider!

And here's some spankin’ new screens of Lara Croft and her new cohort, Totec. Click here to read yesterday’s in-depth preview.


Above: Lara takes well to a more animated look and so do enemies


Above: With Lara and Totec working together, puzzles can be solved faster than ever before


Above: Hardly your average crate puzzle, this spheres can also be used to kill


Above: One player shoots, one player rolls


Above: Totec tosses a spear that allows Lara to reach otherwise impossible heights


Above: You can't have Lara in a game without spikes! But this objective was surprisingly similar to a Purple Coin challenge in Mario Galaxy

May 19, 2010

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9 comments

  • squidhead442 - May 19, 2010 9:47 p.m.

    Let me say that if a game has good co-op, I'll most likely buy the friggin' thing. Even a mediocre game can become awesome if you have someone else to trudge through it with! Consider my interest in this game piqued.
  • TheBoz - May 19, 2010 9:28 p.m.

    A new Lara Croft game - I am about as excited as hearing the England cricket team has set up shop in my living room.
  • BillyAndTheDroogs - May 19, 2010 8:56 p.m.

    Chris, I am honestly trying to provoke a response from you, (and hopefully get mentioned in your brilliant podcast), but it's this sphere or these spheres. I really don't read your articles with the intention of being a cock yank, but man you're supposed to be a pro!
  • GamesRadarChrisAntista - May 19, 2010 8:31 p.m.

    If I can defend the game for a second, my experience was pretty damned rad. It's hard to get sense of how it plays visually, but the co-op is integral to the game (and pretty awesome, actually.) As for your last comment, "Co-op" is just a newish term to describe what games have done all along: Allow multiple gamers to share in a simultaneous experience. (Nobody refers to TMNT Arcade, Life Force or Double Dragon as a "co-op" game even though they were) Tomb Raider doesn't lend itself well to co-op, hence this inexpensive offshoot. There's no need to be cynical about it, there's stuff for solo and 2p play (sort of a first for Lara) and the experiment will only cost a fraction of the average new game.
  • LordsOfTechno - May 19, 2010 8:31 p.m.

    I actually can't wait for this game (seeing as I'm a huge TR fan). Hopefully I won't get too excited and then become really disappointed by it, just like what happened with me with Tomb Raider Underworld...
  • db1331 - May 19, 2010 7:31 p.m.

    Everything about this game just screams mediocrity. I know it's only going to be $15 but, damn. Why do developers think every single game has to have co-op or multiplayer?
  • ensabahnur - May 19, 2010 7:11 p.m.

    Nice pics, thank you Antista
  • WillisTron - May 19, 2010 7:11 p.m.

    what is this??

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